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3rd edition caster builds
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<blockquote data-quote="Dandu" data-source="post: 5922170" data-attributes="member: 85158"><p>I can give many specifics.</p><p></p><p>To begin, let's start at the very beginning, a very good place to start.</p><p></p><p>In core, I have several example sorcerer builds, neither of which requires loose rules interpretations and both of which are quite powerful. <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=4511" target="_blank">James Solomon Ozymandias</a> is my oldest and most refined, while <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=35491" target="_blank">Yathzee</a> is a less cheezy build that is still quite powerful. If level 20 builds aren't your think, check out <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=26885" target="_blank">Serenity</a> and <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=33853" target="_blank">Evan Evard</a>. </p><p></p><p>Remember to check the box under the skill list that says "Display Spells and Powers" in order to have the sheet display spells and powers.</p><p></p><p>Are these builds more powerful than melee fighters? To begin to answer that question, let us discuss melee characters in general. Their weakness is typically that the only do one thing - hit things with a stick. This means their application is relatively narrow. Some melee classes can't even hit things very well, which means that they aren't even good at their job to begin with.</p><p></p><p>Spellcasters, meanwhile, have a great deal of versatility and power at their command; a wizard, druid, or cleric could prepare spells to deal with a wide variety of situations should they have time to prepare, so they can fill broader roles. And due to the existence of several powerful and/or unbalanced spells/class features, they can perform the roles of other classes. Druids, for instance, fight well once Wild Shape is acquired, and clerics with Divine Power get full BAB among other things.</p><p></p><p>Even if a caster does not know enough to prepare for a situation in advance, nothing stops him from preparing a selection of generally useful spells. For a sorcerer, this is their<em> modus operendi</em>, as you may have noticed from the above builds.</p><p></p><p>Feel free to ask any questions you may have, Evenglare. I'll try my best to provide specifics. Or, should you be in a sporting mood, engage in a level 20 arena match with a monk. Maybe bloodtide will even be good enough to roll up a melee character that will show me that I don't know what I'm talking about.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5922170, member: 85158"] I can give many specifics. To begin, let's start at the very beginning, a very good place to start. In core, I have several example sorcerer builds, neither of which requires loose rules interpretations and both of which are quite powerful. [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=4511"]James Solomon Ozymandias[/URL] is my oldest and most refined, while [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=35491"]Yathzee[/URL] is a less cheezy build that is still quite powerful. If level 20 builds aren't your think, check out [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=26885"]Serenity[/URL] and [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=33853"]Evan Evard[/URL]. Remember to check the box under the skill list that says "Display Spells and Powers" in order to have the sheet display spells and powers. Are these builds more powerful than melee fighters? To begin to answer that question, let us discuss melee characters in general. Their weakness is typically that the only do one thing - hit things with a stick. This means their application is relatively narrow. Some melee classes can't even hit things very well, which means that they aren't even good at their job to begin with. Spellcasters, meanwhile, have a great deal of versatility and power at their command; a wizard, druid, or cleric could prepare spells to deal with a wide variety of situations should they have time to prepare, so they can fill broader roles. And due to the existence of several powerful and/or unbalanced spells/class features, they can perform the roles of other classes. Druids, for instance, fight well once Wild Shape is acquired, and clerics with Divine Power get full BAB among other things. Even if a caster does not know enough to prepare for a situation in advance, nothing stops him from preparing a selection of generally useful spells. For a sorcerer, this is their[I] modus operendi[/I], as you may have noticed from the above builds. Feel free to ask any questions you may have, Evenglare. I'll try my best to provide specifics. Or, should you be in a sporting mood, engage in a level 20 arena match with a monk. Maybe bloodtide will even be good enough to roll up a melee character that will show me that I don't know what I'm talking about. [/QUOTE]
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