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<blockquote data-quote="Dav" data-source="post: 2892564" data-attributes="member: 33476"><p>Something that I never see (or not very often) is . . . how well do each inhabitants of a plane know about other planes, if at all?</p><p></p><p>In my current game idea, I keep going back and forth between the average person knows nothing about other planes and that he knows that other worlds exist. In Philip Pullman's "His Dark Materials" trilogy, Lyra's world seems to, at first, have minimal knowledge of the other worlds, but then growing so that, at least the persons in power (the Church, etc.) know of the many worlds, while Will's world (ours) is as clueless about other worlds other than scientists who hypothesize on the existence of these planes.</p><p></p><p>All of this probably ties into how I much I plan to allow the players to know, in addition to how plane-residents would treat any planar-travelers that appear or act wildly different from the norm.</p><p></p><p>My current "introduction/hook" idea is to have the PCs as low-level assistants (or guinea pigs) who are sent out just as some unknown (or known) force turns their home plane into a prison plane, and the wizards who sent them have commanded them to bring their home plane back into conjunction, so their meta-plot is to free their plane, but they'll need to explore the unknown and countless worlds as they seek to find a way to free their plane.</p><p></p><p>I do like what you've done with your game, Psion (though I <em>don't</em> like alignments). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> While I may have a Celestial River (BCD's equivalent of the River of Worlds), I probably won't go into sailing much, other than the Sleep Pirates and the Silken Ship.</p></blockquote><p></p>
[QUOTE="Dav, post: 2892564, member: 33476"] Something that I never see (or not very often) is . . . how well do each inhabitants of a plane know about other planes, if at all? In my current game idea, I keep going back and forth between the average person knows nothing about other planes and that he knows that other worlds exist. In Philip Pullman's "His Dark Materials" trilogy, Lyra's world seems to, at first, have minimal knowledge of the other worlds, but then growing so that, at least the persons in power (the Church, etc.) know of the many worlds, while Will's world (ours) is as clueless about other worlds other than scientists who hypothesize on the existence of these planes. All of this probably ties into how I much I plan to allow the players to know, in addition to how plane-residents would treat any planar-travelers that appear or act wildly different from the norm. My current "introduction/hook" idea is to have the PCs as low-level assistants (or guinea pigs) who are sent out just as some unknown (or known) force turns their home plane into a prison plane, and the wizards who sent them have commanded them to bring their home plane back into conjunction, so their meta-plot is to free their plane, but they'll need to explore the unknown and countless worlds as they seek to find a way to free their plane. I do like what you've done with your game, Psion (though I [I]don't[/I] like alignments). ;) While I may have a Celestial River (BCD's equivalent of the River of Worlds), I probably won't go into sailing much, other than the Sleep Pirates and the Silken Ship. [/QUOTE]
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