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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="James Gasik" data-source="post: 9228507" data-attributes="member: 6877472"><p>3e largely had a "too many cooks" problem. A lot of very creative ideas were out there, but along with them were some very bizarre things as well. Eberron shows that a game that tries to use all of 3e's assumptions simultaneously is a kind of gonzo kitchen sink full of splashy good things.</p><p></p><p>The key element a lot of people don't really notice with Eberron is how most NPC's are limited to level 10 and below. Because high level NPC's, with the kind of options players have, would totally warp campaign worlds inside out. A poster on the Giant in the Playground Forums, Emperor Tippy, postulated a "Tippyverse" where NPC's with the thought processes of players would create isolated city-states connected by teleportation circles, guarded by cost-efficient Shadesteel Golems, with all resources generated by things like Create Food And Water "traps" (the trap rules being ripe for abuse), and the main concern of the powers that be is preventing "scry and die" tactics from their rivals.</p><p></p><p>The rest of the world would be a wasteland full of horrible monsters and likely an active "wight-pocalypse" as the world would be overrun with undead that have the Create Spawn ability and don't need any sustenance.</p><p></p><p>As for Char Op, almost nothing can be done without the DM being complicit in whatever stunt a player is trying to do. I don't have any problem with a player wanting to optimize their concept, but the arcane gyrations sometimes required does bother me, as does the ever growing fear of overspecialization.</p><p></p><p>I absolutely despise all the strange prerequisites characters have to do to get a core ability. I mean, even the PHB has goofy things like Combat Expertise being the gateway to just about every good Combat Feat! </p><p></p><p>So what I think I would do, if I had a chance to DM for 3.5 again, is I'd replace all prerequisites with "level X", that is, the minimum level I'd want to see it in play. And also, I'd give my players a limit on how many books they can use outside of the PHB, forcing them to really consider if some options are worth locking them out from others.</p><p></p><p>"Oh you want your Druid to have a Fleshraker Dinosaur animal companion <em>and</em> access to Venomfire? That's cool, but no Aberration Wild Shape for you."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9228507, member: 6877472"] 3e largely had a "too many cooks" problem. A lot of very creative ideas were out there, but along with them were some very bizarre things as well. Eberron shows that a game that tries to use all of 3e's assumptions simultaneously is a kind of gonzo kitchen sink full of splashy good things. The key element a lot of people don't really notice with Eberron is how most NPC's are limited to level 10 and below. Because high level NPC's, with the kind of options players have, would totally warp campaign worlds inside out. A poster on the Giant in the Playground Forums, Emperor Tippy, postulated a "Tippyverse" where NPC's with the thought processes of players would create isolated city-states connected by teleportation circles, guarded by cost-efficient Shadesteel Golems, with all resources generated by things like Create Food And Water "traps" (the trap rules being ripe for abuse), and the main concern of the powers that be is preventing "scry and die" tactics from their rivals. The rest of the world would be a wasteland full of horrible monsters and likely an active "wight-pocalypse" as the world would be overrun with undead that have the Create Spawn ability and don't need any sustenance. As for Char Op, almost nothing can be done without the DM being complicit in whatever stunt a player is trying to do. I don't have any problem with a player wanting to optimize their concept, but the arcane gyrations sometimes required does bother me, as does the ever growing fear of overspecialization. I absolutely despise all the strange prerequisites characters have to do to get a core ability. I mean, even the PHB has goofy things like Combat Expertise being the gateway to just about every good Combat Feat! So what I think I would do, if I had a chance to DM for 3.5 again, is I'd replace all prerequisites with "level X", that is, the minimum level I'd want to see it in play. And also, I'd give my players a limit on how many books they can use outside of the PHB, forcing them to really consider if some options are worth locking them out from others. "Oh you want your Druid to have a Fleshraker Dinosaur animal companion [I]and[/I] access to Venomfire? That's cool, but no Aberration Wild Shape for you." [/QUOTE]
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