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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="payn" data-source="post: 9228719" data-attributes="member: 90374"><p>I ran 3E and then PF1 for many years. This was my go to move for campaigns. I would either use E6, or I would end the campaign and start anew at level 12-14. My players and I just found the time it took to get to those levels, the game just got long in the tooth. Starting over again starts to sound real good.</p><p></p><p></p><p>Here you lose me though. Outside a few supplements and 3PP, multiclassing was never a problem for me. Often, you traded power for versatility. I actually found this to be a strength of 3E as part of its infinitely customizable approach to character building. </p><p></p><p></p><p>Actually, I think using milestone leveling is a vast improvement to 3E/PF1 play. Multiclass, crafting, etc.. penalties are a PITA to track and dont help at all with perceived power issues in my experience. </p><p></p><p>I think you hit on a nuanced issue here with 3E play that isnt exactly tied to multiclassing itself. I do think milestone takes some of the burden off character "building" and a bit of the edge off for rewarding "gaming" the system in play. On top of that, multiclassing, as I mentioned, gives versatility to players giving them more tools in the box. Which is huge because 3E is essentially designed to make characters extreme specialists in a given area. Usually, just a few areas at that. So, a typical character has a hammer and a Philips screwdriver, so naturally every problem looks like a nail or screw. </p><p></p><p></p><p>I think the adventure path is the answer. During the PF1 era I ran everything from dungeon crawlers to urban adventures. Political intrigue to gothic horror. Linear and non-linear alike. I think the key, however, is you need a specific idea in which the players can specialize around. If you just sandbox an entire setting, sooner or later, a PC is going to be useless. Which is why players guides for adventure paths were so fantastic. They helped players lean into 3E's best bits which is specialization.</p></blockquote><p></p>
[QUOTE="payn, post: 9228719, member: 90374"] I ran 3E and then PF1 for many years. This was my go to move for campaigns. I would either use E6, or I would end the campaign and start anew at level 12-14. My players and I just found the time it took to get to those levels, the game just got long in the tooth. Starting over again starts to sound real good. Here you lose me though. Outside a few supplements and 3PP, multiclassing was never a problem for me. Often, you traded power for versatility. I actually found this to be a strength of 3E as part of its infinitely customizable approach to character building. Actually, I think using milestone leveling is a vast improvement to 3E/PF1 play. Multiclass, crafting, etc.. penalties are a PITA to track and dont help at all with perceived power issues in my experience. I think you hit on a nuanced issue here with 3E play that isnt exactly tied to multiclassing itself. I do think milestone takes some of the burden off character "building" and a bit of the edge off for rewarding "gaming" the system in play. On top of that, multiclassing, as I mentioned, gives versatility to players giving them more tools in the box. Which is huge because 3E is essentially designed to make characters extreme specialists in a given area. Usually, just a few areas at that. So, a typical character has a hammer and a Philips screwdriver, so naturally every problem looks like a nail or screw. I think the adventure path is the answer. During the PF1 era I ran everything from dungeon crawlers to urban adventures. Political intrigue to gothic horror. Linear and non-linear alike. I think the key, however, is you need a specific idea in which the players can specialize around. If you just sandbox an entire setting, sooner or later, a PC is going to be useless. Which is why players guides for adventure paths were so fantastic. They helped players lean into 3E's best bits which is specialization. [/QUOTE]
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