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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Yora" data-source="post: 9229041" data-attributes="member: 6670763"><p>Speaking of which, I think a simple practice that should make the game more fun without needing any rules changes is to really limit the number of magic items that only give a fixed passive bonus to stats.</p><p></p><p>Ring of protection +1. Cloak of resistance +1. Gloves of Dexterity +2.</p><p></p><p>A player could forget to apply the modifier from such an item for the entire campaign and nobody would ever notice any difference. It increases the amount of bookkeeping while not affecting the fiction of the game. That's just character fine tuning. Not introducing new capabilities</p><p></p><p>When you hand out such items, make them have a big impact on stats.</p><p></p><p>Ring of protection +4. Belt of Giant's Strength +6.</p><p></p><p>But most of the time, it will be just better to simply concentrate on magic items that grant characters new abilities that they don't already have. Stuff that lets them do actions they could not otherwise do. That's magical.</p><p></p><p>A ring of minor fire resistance that absorbs 10 points of fire damage is not all bad. But with 20 or 30 points of reduction, you can get into all kinds of new shenanigans by walking straight into fire and laugh it off.</p></blockquote><p></p>
[QUOTE="Yora, post: 9229041, member: 6670763"] Speaking of which, I think a simple practice that should make the game more fun without needing any rules changes is to really limit the number of magic items that only give a fixed passive bonus to stats. Ring of protection +1. Cloak of resistance +1. Gloves of Dexterity +2. A player could forget to apply the modifier from such an item for the entire campaign and nobody would ever notice any difference. It increases the amount of bookkeeping while not affecting the fiction of the game. That's just character fine tuning. Not introducing new capabilities When you hand out such items, make them have a big impact on stats. Ring of protection +4. Belt of Giant's Strength +6. But most of the time, it will be just better to simply concentrate on magic items that grant characters new abilities that they don't already have. Stuff that lets them do actions they could not otherwise do. That's magical. A ring of minor fire resistance that absorbs 10 points of fire damage is not all bad. But with 20 or 30 points of reduction, you can get into all kinds of new shenanigans by walking straight into fire and laugh it off. [/QUOTE]
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