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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Voadam" data-source="post: 9229091" data-attributes="member: 2209"><p>I never saw it ignored. It was very easy to work within the rules and get lots of decent combinations for flavor or mechanics.</p><p></p><p>You also seem to miss a few multiclassing aspects by the RAW: </p><p></p><p>Anybody can play their favored class and dip anything including multiple dips within a two level spread.</p><p></p><p>Humans can dip any combo with a main class as much as they want so there is always an option to build with a no penalty dip. Lots of people play humans so lots can dip anything.</p><p></p><p>Dwarves can dip fighter, but also the reverse, dwarves can be a fighter and dip anything including dipping lots of classes. Fighter x/rogue 1/monk 1/ranger 1 is pretty decent in 3.0 giving sneak attack, evasion, good save bumps, and two weapon fighting which works well for your fighter chassis. It also allowed things like a dwarven fighter X who dips a level of wizard or sorcerer to use wands he buys in his plate mail armor which is a decent option for the cost of one fighter level, but cuts hard against the AD&D flavor view of dwarves as not wizards.</p><p></p><p>Anybody can dip one or two in a lot of classes and avoid the penalty. Fighter 2/Barbarian 2/Rogue 2/Ranger 2/plus a level of a caster to get wands to use in armor takes you to level 9 as a fairly decent core only martial combatant with some neat abilities and capabilities. Add in non core classes and you can go a long ways picking up dips through 20th level, with some combinations keeping full BAB.</p><p></p><p>That is a lot of dipping RAW with no penalty.</p><p></p><p>Anybody can be an AD&D multiclass where you split your levels evenly. This is usually a terrible idea for casters on a comparative power level thanks to caster level and saves and spell slots where a straight caster will outstrip them quickly, but decent for fighter rogue barbarian ranger mix type multiclass concepts.</p><p></p><p>Picking up the specific spread of levels of something for a multiclass penalty instead of comboing with a favored class or even split was not a big draw that I saw. </p><p></p><p>It did restrict dipping for non-humans to generally working with favored class stuff one way or the other, but no non-human race was really powerhouse enough that a powergamer wanted a specific non-human race dip combo that did not work with favored class. That left penalizing those who wanted non favored class multiclass dips, so elvish cleric rogues, dwarvish barbarian rogues, halfling fighter clerics, and only for dips instead of full even split multiclasses.</p><p></p><p>So if you want the powergaming synergistic monk wisdom AC bonus dip for your LN wildshaping druid, it is generally human only for the flexible favored class. Which for most powergaming design purposes is fine. Having that human option working for any dip combo allows a lot of dipping options.</p><p></p><p>It was also interesting that favored class gave no benefit to someone who was a single class character in their favored class and no penalty to someone who was single classed or evenly split in non-favored classes. The only general benefit was flexibility to go uneven in combo with a favored class which generally was mostly mechanically useful for the dipping options.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9229091, member: 2209"] I never saw it ignored. It was very easy to work within the rules and get lots of decent combinations for flavor or mechanics. You also seem to miss a few multiclassing aspects by the RAW: Anybody can play their favored class and dip anything including multiple dips within a two level spread. Humans can dip any combo with a main class as much as they want so there is always an option to build with a no penalty dip. Lots of people play humans so lots can dip anything. Dwarves can dip fighter, but also the reverse, dwarves can be a fighter and dip anything including dipping lots of classes. Fighter x/rogue 1/monk 1/ranger 1 is pretty decent in 3.0 giving sneak attack, evasion, good save bumps, and two weapon fighting which works well for your fighter chassis. It also allowed things like a dwarven fighter X who dips a level of wizard or sorcerer to use wands he buys in his plate mail armor which is a decent option for the cost of one fighter level, but cuts hard against the AD&D flavor view of dwarves as not wizards. Anybody can dip one or two in a lot of classes and avoid the penalty. Fighter 2/Barbarian 2/Rogue 2/Ranger 2/plus a level of a caster to get wands to use in armor takes you to level 9 as a fairly decent core only martial combatant with some neat abilities and capabilities. Add in non core classes and you can go a long ways picking up dips through 20th level, with some combinations keeping full BAB. That is a lot of dipping RAW with no penalty. Anybody can be an AD&D multiclass where you split your levels evenly. This is usually a terrible idea for casters on a comparative power level thanks to caster level and saves and spell slots where a straight caster will outstrip them quickly, but decent for fighter rogue barbarian ranger mix type multiclass concepts. Picking up the specific spread of levels of something for a multiclass penalty instead of comboing with a favored class or even split was not a big draw that I saw. It did restrict dipping for non-humans to generally working with favored class stuff one way or the other, but no non-human race was really powerhouse enough that a powergamer wanted a specific non-human race dip combo that did not work with favored class. That left penalizing those who wanted non favored class multiclass dips, so elvish cleric rogues, dwarvish barbarian rogues, halfling fighter clerics, and only for dips instead of full even split multiclasses. So if you want the powergaming synergistic monk wisdom AC bonus dip for your LN wildshaping druid, it is generally human only for the flexible favored class. Which for most powergaming design purposes is fine. Having that human option working for any dip combo allows a lot of dipping options. It was also interesting that favored class gave no benefit to someone who was a single class character in their favored class and no penalty to someone who was single classed or evenly split in non-favored classes. The only general benefit was flexibility to go uneven in combo with a favored class which generally was mostly mechanically useful for the dipping options. [/QUOTE]
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