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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="payn" data-source="post: 9230500" data-attributes="member: 90374"><p>Yeap, also MMOs arose at the same time. Folks playing 24/7 in video games designed to be challenging for folks running the same content over and over again. This certainly drove charop internet culture. </p><p></p><p>Yeah I think it goes well beyond the example in that combat feats competed with skill feats, which competed with social feats, which competed with crafting feats, etc... PF2 took one lesson and separated out the pools so they dont compete with each other. However, they did not learn the lesson as there are trap feats in every category now. </p><p></p><p>I often refer to this as strategy and tactics. 3E leans on the strategy in that you build your PC, select which items to take with you, choose which adventures to go on, and last but not least, engage the encounters when its advantageous to do so. Obviously, the players dont always align things which is where the game gets interesting. Tactics, on the other hand, happen during battle. Its the application of your skills and abilities that is what the game is designed to engage. 4E leaned heavily in this direction. </p><p></p><p>Now you can use tactics in 3E, but it wasn't designed as a necessary element. You can certainly strategize in 4E, but if you dont engage the tactical design, you will have a rough go of it. 5E eases up on both elements. You can lean in either direction and the game will be easier if you do, but its not required.</p><p></p><p>When viewing 3E/PF1 supplements, I try and view them from this lens. Many of them offer up more strategy elements as its what 3E is best at. However, you have things like book of nine swords that also adds tactical elements to the game if you are interested in pushing that.</p></blockquote><p></p>
[QUOTE="payn, post: 9230500, member: 90374"] Yeap, also MMOs arose at the same time. Folks playing 24/7 in video games designed to be challenging for folks running the same content over and over again. This certainly drove charop internet culture. Yeah I think it goes well beyond the example in that combat feats competed with skill feats, which competed with social feats, which competed with crafting feats, etc... PF2 took one lesson and separated out the pools so they dont compete with each other. However, they did not learn the lesson as there are trap feats in every category now. I often refer to this as strategy and tactics. 3E leans on the strategy in that you build your PC, select which items to take with you, choose which adventures to go on, and last but not least, engage the encounters when its advantageous to do so. Obviously, the players dont always align things which is where the game gets interesting. Tactics, on the other hand, happen during battle. Its the application of your skills and abilities that is what the game is designed to engage. 4E leaned heavily in this direction. Now you can use tactics in 3E, but it wasn't designed as a necessary element. You can certainly strategize in 4E, but if you dont engage the tactical design, you will have a rough go of it. 5E eases up on both elements. You can lean in either direction and the game will be easier if you do, but its not required. When viewing 3E/PF1 supplements, I try and view them from this lens. Many of them offer up more strategy elements as its what 3E is best at. However, you have things like book of nine swords that also adds tactical elements to the game if you are interested in pushing that. [/QUOTE]
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