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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Yora" data-source="post: 9231748" data-attributes="member: 6670763"><p>I am reading through the Player's Handbook again, learning again the rules that I never really used when I was running campaigns.</p><p></p><p>And It feels like reading the Skill description is just like it was 23 years ago. Some are very straightforward, but with others I'm not so sure how I would actually use them in play.</p><p></p><p>Diplomacy has been widely discussed as having nonsensical rules for changing NPCs attitude. But I'm also really not quite sure how you would be using it for negotiations.</p><p>Both sides roll Diplomacy, the side that rolls higher gets what they want. That just sounds like pestering someone into submission. The goal of negotiations is to find a way to get both sides sufficiently of what they want so that they go along with the deal instead of having no deal.</p><p>If the players are offering a deal to an NPC that is in that NPCs interest, there wouldn't be an opposed Diplomacy roll at all. A very good negotiator would not be more likely to refuse a good offer. Dealing with a good negotiator should not make it harder to find an agreement.</p><p>In what situation would you make an opposed Diplomacy check? Maybe when a PC and an NPC both try to win another NPC for their position, but that would be a rather special case.</p><p></p><p>Next one is Disguise. Making someone think you are another person, even if they know that person very well, should be impossible without magic. Not a +10 bonus to that NPCs Spot check. But I guess you could use the impersonation modifier if you are using a magic disguise. Then I would buy it.</p><p></p><p>And then there is Gather Information. I don't think I've ever seen anyone use that skill. What kind of situation is it meant to be used for exactly?</p></blockquote><p></p>
[QUOTE="Yora, post: 9231748, member: 6670763"] I am reading through the Player's Handbook again, learning again the rules that I never really used when I was running campaigns. And It feels like reading the Skill description is just like it was 23 years ago. Some are very straightforward, but with others I'm not so sure how I would actually use them in play. Diplomacy has been widely discussed as having nonsensical rules for changing NPCs attitude. But I'm also really not quite sure how you would be using it for negotiations. Both sides roll Diplomacy, the side that rolls higher gets what they want. That just sounds like pestering someone into submission. The goal of negotiations is to find a way to get both sides sufficiently of what they want so that they go along with the deal instead of having no deal. If the players are offering a deal to an NPC that is in that NPCs interest, there wouldn't be an opposed Diplomacy roll at all. A very good negotiator would not be more likely to refuse a good offer. Dealing with a good negotiator should not make it harder to find an agreement. In what situation would you make an opposed Diplomacy check? Maybe when a PC and an NPC both try to win another NPC for their position, but that would be a rather special case. Next one is Disguise. Making someone think you are another person, even if they know that person very well, should be impossible without magic. Not a +10 bonus to that NPCs Spot check. But I guess you could use the impersonation modifier if you are using a magic disguise. Then I would buy it. And then there is Gather Information. I don't think I've ever seen anyone use that skill. What kind of situation is it meant to be used for exactly? [/QUOTE]
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