Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 9232137" data-attributes="member: 4303"><p>Re: the playability of high level 3.X</p><p></p><p>I think some genuine, valid criticisms can be levelled at <em>ease of play</em> for high level 3E; I mean, it's not something which you can casually hop into and expect to work seamlessly. That said, I find it eminently <em>playable.</em></p><p></p><p>I think you need to put the work in, as a player or referee. By this, I mean rules literacy, adequate pre-session prep, intimacy with your own character'a abilities, and having methods of quick-referencing things like spells and feats to avoid hunting through books.</p><p></p><p>I think it does require a rather more flexible understanding of "balance," inasmuch as I see balance being a dynamic process rather than a static state. Or maybe aspirational - something worth striving for in the course of play. While I might not go as far as [USER=6670763]@Yora[/USER] asserting <em>unbelief</em> in balance, I think that the various dimensions of balance/imbalance emerge through play and are particular to any individual game. The DM needs to be aware of where disparities are emerging, and adjust accordingly as the game progresses. This might be a rules modification, the placement of a magic item to benefit a particular character. etc. Or simply allowing a character to progress more quickly in order to "catch up" in terms of their effectiveness - this requires trust, ongoing dialogue with players, and a collective acknowledgment that this is a desirable state of affairs.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 9232137, member: 4303"] Re: the playability of high level 3.X I think some genuine, valid criticisms can be levelled at [I]ease of play[/I] for high level 3E; I mean, it's not something which you can casually hop into and expect to work seamlessly. That said, I find it eminently [I]playable.[/I] I think you need to put the work in, as a player or referee. By this, I mean rules literacy, adequate pre-session prep, intimacy with your own character'a abilities, and having methods of quick-referencing things like spells and feats to avoid hunting through books. I think it does require a rather more flexible understanding of "balance," inasmuch as I see balance being a dynamic process rather than a static state. Or maybe aspirational - something worth striving for in the course of play. While I might not go as far as [USER=6670763]@Yora[/USER] asserting [I]unbelief[/I] in balance, I think that the various dimensions of balance/imbalance emerge through play and are particular to any individual game. The DM needs to be aware of where disparities are emerging, and adjust accordingly as the game progresses. This might be a rules modification, the placement of a magic item to benefit a particular character. etc. Or simply allowing a character to progress more quickly in order to "catch up" in terms of their effectiveness - this requires trust, ongoing dialogue with players, and a collective acknowledgment that this is a desirable state of affairs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
Top