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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Voadam" data-source="post: 9240497" data-attributes="member: 2209"><p>Dodge bonuses also have the benefit of stacking with other dodge bonuses which almost nothing else can do (stack instead of overlap with same bonuses).</p><p></p><p>The big downside for me of the dodge feat is the each round designate one opponent to apply the dodge bonus to, so it is very fiddly and a bit of a speedbump every round of combat, only applies to one designated opponent, and for only for a 1 in 20 chance of turning a hit from that opponent into a miss. I quickly house ruled this to be a flat +1 dodge bonus instead.</p><p></p><p></p><p>Given reach melee fighters often had to suck up an AoO to close with large opponents, so it was an OK benefit for those situations. On the downside, it becomes an almost entirely wasted benefit once you get spring attack.</p><p></p><p>For me I think 3e combat feats would be a bit better if there were more powerful feats that fighters and other warriors could pick up with just BAB prerequisites so that they could do equivalents to gaining higher level spells without the huge build requirements of most combat feat chains. There is a lot of combat feat dual build in 3e, either have a basic feat, which incentivizes picking the best early and your later ones being secondary and third tier choices (which is diminishing returns for higher level characters), or specific feat chains which lock you hard into specific builds that take a while to execute. A wizard can just take chain lightning as a 6th level spell, a fighter has to work and build their character and advancement around getting whirlwind attack for abilities that are generally not as strong as spells for comparable level casters.</p><p></p><p>With stronger feats being available for BAB requirements fighters would not have to design themselves to be such one trick themed ponies (spiked chain improved trip whirlwind attack) with everything mapped out from level one.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9240497, member: 2209"] Dodge bonuses also have the benefit of stacking with other dodge bonuses which almost nothing else can do (stack instead of overlap with same bonuses). The big downside for me of the dodge feat is the each round designate one opponent to apply the dodge bonus to, so it is very fiddly and a bit of a speedbump every round of combat, only applies to one designated opponent, and for only for a 1 in 20 chance of turning a hit from that opponent into a miss. I quickly house ruled this to be a flat +1 dodge bonus instead. Given reach melee fighters often had to suck up an AoO to close with large opponents, so it was an OK benefit for those situations. On the downside, it becomes an almost entirely wasted benefit once you get spring attack. For me I think 3e combat feats would be a bit better if there were more powerful feats that fighters and other warriors could pick up with just BAB prerequisites so that they could do equivalents to gaining higher level spells without the huge build requirements of most combat feat chains. There is a lot of combat feat dual build in 3e, either have a basic feat, which incentivizes picking the best early and your later ones being secondary and third tier choices (which is diminishing returns for higher level characters), or specific feat chains which lock you hard into specific builds that take a while to execute. A wizard can just take chain lightning as a 6th level spell, a fighter has to work and build their character and advancement around getting whirlwind attack for abilities that are generally not as strong as spells for comparable level casters. With stronger feats being available for BAB requirements fighters would not have to design themselves to be such one trick themed ponies (spiked chain improved trip whirlwind attack) with everything mapped out from level one. [/QUOTE]
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