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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Yora" data-source="post: 9240623" data-attributes="member: 6670763"><p>One thing I only noticed last week is that Combat Expertise does not replace defensive fighting, but you can do both and they stack. The PHB mentions it explicitly, but the SRD does not include that sentence. And it's not an errata change.</p><p></p><p>To me, this feels like an action you would take when you want to block a door, and don't mind that you are blocking your allies access to enemies on the other side too. It lets you buy time on one front, while the rest of the party is clearing up another front.</p><p></p><p>Or it might be useful in situations where you're getting close to the end of your hit points, but retreating behind your allies to let them shield you from further attacks is a bad option. (Though then again, if the enemy you're fighting then decides to walk over to your squishy wizard friend and attack him, your attack of opportunity against him probably isn't going to do anything.)</p><p></p><p>Defensive fighting and Combat Expertise seem like they would be more relevant if you make more situations happen where enemies are trying to come into the room through multiple narrow doorways. It still probably wouldn't motivate a player two take the feat who wasn't already planning on it, but defensive fighting might actually become an option to consider.</p></blockquote><p></p>
[QUOTE="Yora, post: 9240623, member: 6670763"] One thing I only noticed last week is that Combat Expertise does not replace defensive fighting, but you can do both and they stack. The PHB mentions it explicitly, but the SRD does not include that sentence. And it's not an errata change. To me, this feels like an action you would take when you want to block a door, and don't mind that you are blocking your allies access to enemies on the other side too. It lets you buy time on one front, while the rest of the party is clearing up another front. Or it might be useful in situations where you're getting close to the end of your hit points, but retreating behind your allies to let them shield you from further attacks is a bad option. (Though then again, if the enemy you're fighting then decides to walk over to your squishy wizard friend and attack him, your attack of opportunity against him probably isn't going to do anything.) Defensive fighting and Combat Expertise seem like they would be more relevant if you make more situations happen where enemies are trying to come into the room through multiple narrow doorways. It still probably wouldn't motivate a player two take the feat who wasn't already planning on it, but defensive fighting might actually become an option to consider. [/QUOTE]
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