Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Orius" data-source="post: 9240783" data-attributes="member: 8863"><p>Toughness I already know about, Monte Cook pointed that one out in his "Ivory Tower Game Design" essay. It was largely intended for low level characters, particularly wizards in one-shot games where you're not thinking long-term. I'd probably change Toughness to +1 hp/level though because I'm not running one-shots and thus the feat ends up being a waste.</p><p></p><p>Dodge I was already considering changing to the PF version more or less anyway. +1 AC to a designated foe for each round is clunky and unhelpful, while a flat +1 is better. And Dodge bonuses are supposed to be moderately rare anyway probably because they stack with each other. IIRC, there were no core spells or magic items that granted dodge bonuses, and this was deliberate, and I wouldn't allow any such magic in my game either.</p><p></p><p>The other feats seem to be more situational in nature and again this should be okay for the fighter, being trained to fight in different situations. One of the issues here seems to be that the conventional wisdom is to have the fighter stay put and try to lock down enemies rather than move around a lot, but the Dex oriented combat feats seems to involve a lot of moving around. OTOH, that might not necessarily be bad a for something like a fighter/rogue who's moving around to get sneak attacks while another fighter or other tank type is keeping an opponent in place.</p><p></p><p>Another issue is how multiple attacks in 3e have the attack bonus go down with each attack and I'm thinking of dropping that for at least character that have a full BAB bonus. That also does the fighter no favors at all.</p><p></p><p>I've even been considering restricting the fighter's bonus feats to classes that get the full BAB bonus (and changing the monk to full BAB which it probably needs) though that might mess things up in other places. For example Divine Might requires Power Attack, so that screws things up for clerics. But dumping feat taxes could be the solution here anyway.</p></blockquote><p></p>
[QUOTE="Orius, post: 9240783, member: 8863"] Toughness I already know about, Monte Cook pointed that one out in his "Ivory Tower Game Design" essay. It was largely intended for low level characters, particularly wizards in one-shot games where you're not thinking long-term. I'd probably change Toughness to +1 hp/level though because I'm not running one-shots and thus the feat ends up being a waste. Dodge I was already considering changing to the PF version more or less anyway. +1 AC to a designated foe for each round is clunky and unhelpful, while a flat +1 is better. And Dodge bonuses are supposed to be moderately rare anyway probably because they stack with each other. IIRC, there were no core spells or magic items that granted dodge bonuses, and this was deliberate, and I wouldn't allow any such magic in my game either. The other feats seem to be more situational in nature and again this should be okay for the fighter, being trained to fight in different situations. One of the issues here seems to be that the conventional wisdom is to have the fighter stay put and try to lock down enemies rather than move around a lot, but the Dex oriented combat feats seems to involve a lot of moving around. OTOH, that might not necessarily be bad a for something like a fighter/rogue who's moving around to get sneak attacks while another fighter or other tank type is keeping an opponent in place. Another issue is how multiple attacks in 3e have the attack bonus go down with each attack and I'm thinking of dropping that for at least character that have a full BAB bonus. That also does the fighter no favors at all. I've even been considering restricting the fighter's bonus feats to classes that get the full BAB bonus (and changing the monk to full BAB which it probably needs) though that might mess things up in other places. For example Divine Might requires Power Attack, so that screws things up for clerics. But dumping feat taxes could be the solution here anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
Top