Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9270817" data-attributes="member: 6877472"><p>Pathfinder 1e notably included the presence of buffs in their encounter math. They assumed that of course melee would have access to haste at level 5-6 (and even made a haste-like for the Cleric to make this more likely to occur). Of course, this made the game harder for groups who didn't have access to the proper buffs.</p><p></p><p>I bring this up because it's the flipside of 3.5's design, where the only thing taken into account is magic items, the default array, and the classic four man part (Fighter/Cleric/Rogue/Wizard), with Clerics doing nothing but healing and Wizards doing nothing but blasting (and we all know what happened there).</p><p></p><p>If you don't account for buffs in the game because you don't want to force a player to fill a certain role, then if someone does, the game becomes much easier. If you do, and those buffs don't manifest, it becomes much harder. This creates an optimal play pattern either way- you might not be "forced" to play in the "correct" manner, but if you don't, your party might* suffer for it.</p><p></p><p>*There are, of course, other factors, like player skill, how optimal their characters are built, how well the characters complement one another, and so on. </p><p></p><p>At the end of the day, if the players go "off script", the DM has to adjust for it without any real guidance from the game books. Now, in the hands of an experienced DM, this might not be an issue, but if the DM doesn't have that experience, I see no problem suggesting players play in an optimal fashion.</p><p></p><p>One DM I know handled this by simply slashing the xp earned whenever his groups won "too easily"- "after all, that's what the DMG says!". I pointed out to him, however, that he was punishing his players for being good at playing the game. If they knew that they were earning half xp because they dared to use optimal strategies, I'm sure they'd be pretty annoyed by it. </p><p></p><p>"Oh well, I always use tougher monsters so they get the same xp.", was his reply. Which I felt was even worse- now you had to play optimally just to survive encounters!</p><p></p><p>What I always tell my players is, "you don't have to have a heal bot or a buff guy or a controller, but things will probably be easier if you do. I'll do my best to adjust if you want to do your own thing, but I don't want to hear complaints if it doesn't work out."</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9270817, member: 6877472"] Pathfinder 1e notably included the presence of buffs in their encounter math. They assumed that of course melee would have access to haste at level 5-6 (and even made a haste-like for the Cleric to make this more likely to occur). Of course, this made the game harder for groups who didn't have access to the proper buffs. I bring this up because it's the flipside of 3.5's design, where the only thing taken into account is magic items, the default array, and the classic four man part (Fighter/Cleric/Rogue/Wizard), with Clerics doing nothing but healing and Wizards doing nothing but blasting (and we all know what happened there). If you don't account for buffs in the game because you don't want to force a player to fill a certain role, then if someone does, the game becomes much easier. If you do, and those buffs don't manifest, it becomes much harder. This creates an optimal play pattern either way- you might not be "forced" to play in the "correct" manner, but if you don't, your party might* suffer for it. *There are, of course, other factors, like player skill, how optimal their characters are built, how well the characters complement one another, and so on. At the end of the day, if the players go "off script", the DM has to adjust for it without any real guidance from the game books. Now, in the hands of an experienced DM, this might not be an issue, but if the DM doesn't have that experience, I see no problem suggesting players play in an optimal fashion. One DM I know handled this by simply slashing the xp earned whenever his groups won "too easily"- "after all, that's what the DMG says!". I pointed out to him, however, that he was punishing his players for being good at playing the game. If they knew that they were earning half xp because they dared to use optimal strategies, I'm sure they'd be pretty annoyed by it. "Oh well, I always use tougher monsters so they get the same xp.", was his reply. Which I felt was even worse- now you had to play optimally just to survive encounters! What I always tell my players is, "you don't have to have a heal bot or a buff guy or a controller, but things will probably be easier if you do. I'll do my best to adjust if you want to do your own thing, but I don't want to hear complaints if it doesn't work out." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
Top