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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Pedantic" data-source="post: 9271535" data-attributes="member: 6690965"><p>That's my point. You didn't cast those spells, you got the correct magic item instead and never touched them. I'm suggesting the trade off should be between a +5 to saves from <em>resistance</em> from your caster, or a +3 from your cloak, or ideally you'd want buffs to be a bit less flat and a bit more situational.</p><p></p><p>I don't know if I understand this point. The unit of effectiveness that matters from an encounter design perspective is always the party, not an individual.</p><p></p><p>Yes, that's exactly the kind of redesign I was proposing. We tie buffs specifically to slots, we reign in bonus type proliferation, and probably you start assigning rider effects (haste's extra attack, the miss chance on missiles from entropic shield, etc) to slotted positions as well.</p><p></p><p>I'm generally not sold on the concerns about complexity. The math was doable back then, and if anything, it's more doable now in a VTT environment and/or with more conscientiously designed character sheets. Taking more buff decisions away from actions in combat to a daily resource allocation will only simplify things.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9271535, member: 6690965"] That's my point. You didn't cast those spells, you got the correct magic item instead and never touched them. I'm suggesting the trade off should be between a +5 to saves from [I]resistance[/I] from your caster, or a +3 from your cloak, or ideally you'd want buffs to be a bit less flat and a bit more situational. I don't know if I understand this point. The unit of effectiveness that matters from an encounter design perspective is always the party, not an individual. Yes, that's exactly the kind of redesign I was proposing. We tie buffs specifically to slots, we reign in bonus type proliferation, and probably you start assigning rider effects (haste's extra attack, the miss chance on missiles from entropic shield, etc) to slotted positions as well. I'm generally not sold on the concerns about complexity. The math was doable back then, and if anything, it's more doable now in a VTT environment and/or with more conscientiously designed character sheets. Taking more buff decisions away from actions in combat to a daily resource allocation will only simplify things. [/QUOTE]
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3rd Edition Revisited - Better play with the power of hindsight?
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