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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9332806" data-attributes="member: 19675"><p>Late to the discussion, so forgive me if I’m covering well trodden ground. </p><p></p><p>3.5Ed was is my personal favorite iteration of D&D.</p><p></p><p>Speaking only for myself, the broad array of options for character design is what resonates most strongly with me.</p><p>****</p><p></p><p>Re: spell duration, especially buff/debuffs</p><p></p><p>I understand that some people don’t like long durations for buff/debuff spells, but I personally prefer them. And to be clear, it’s <em>not</em> about loading them up high for über advantages.</p><p></p><p><em>It’s actually more about managing game flow at the table.</em></p><p></p><p>The biggest group I was part of for the duration of 3Ed, 3.5Ed and 4Ed had a mix of hardcore veteran players and ultra casual players. Over that time, combats got slower and slower. Yes, one of the factors was the sheer number of options any given player could exercise in any given situation.</p><p></p><p>But it turned out the biggest single factor was players tracking their combat modifiers as they changed. And as effect durations decreased, this issue started affecting the veteran players more often. By the time we got to 4Ed with many effects as short as a single round, it wasn’t unusual to have someone still calculating modifiers when their turn rolled around. And “Oh, dang! I forgot the ________ bonus!” was heard multiple times per combat…even from the DM.</p><p></p><p>There’s probably a sweet spot, but I’m thinking it’s probably better to avoid messing with durations and limit the number of active buffs/debuffs a character can be affected by at any time.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9332806, member: 19675"] Late to the discussion, so forgive me if I’m covering well trodden ground. 3.5Ed was is my personal favorite iteration of D&D. Speaking only for myself, the broad array of options for character design is what resonates most strongly with me. **** Re: spell duration, especially buff/debuffs I understand that some people don’t like long durations for buff/debuff spells, but I personally prefer them. And to be clear, it’s [I]not[/I] about loading them up high for über advantages. [I]It’s actually more about managing game flow at the table.[/I] The biggest group I was part of for the duration of 3Ed, 3.5Ed and 4Ed had a mix of hardcore veteran players and ultra casual players. Over that time, combats got slower and slower. Yes, one of the factors was the sheer number of options any given player could exercise in any given situation. But it turned out the biggest single factor was players tracking their combat modifiers as they changed. And as effect durations decreased, this issue started affecting the veteran players more often. By the time we got to 4Ed with many effects as short as a single round, it wasn’t unusual to have someone still calculating modifiers when their turn rolled around. And “Oh, dang! I forgot the ________ bonus!” was heard multiple times per combat…even from the DM. There’s probably a sweet spot, but I’m thinking it’s probably better to avoid messing with durations and limit the number of active buffs/debuffs a character can be affected by at any time. [/QUOTE]
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