Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9364257" data-attributes="member: 6877472"><p>3e quickly developed a sort of odd culture where you could go to any internet forum, and people talked as if every new option in every new book that wasn't strictly optional was 100% available (and somehow a few Unearthed Arcana things snuck in there as well), and <strong>how dare</strong> any DM make changes to the sacred RAW- do you want to totally wreck the balance of the game?!</p><p></p><p>And hyperbole aside, there were things you could change that could easily tilt the game's design, like old-school cheapskate DM's wanting to keep their players poor until the inevitable TPK...or DM's like me who were a little generous with things like rolling for stats and bonus Feats and a few extra magic items here and there who suddenly had characters tearing through difficult encounters like the monsters were made of cardboard!</p><p></p><p>But even if you played the game precisely as written, you came to realize that the entire game was built on assumptions that would never survive actual play. Not ever group has a four-man party of Fighter/Rogue/Cleric/Wizard. Not everyone played a Human, cared only about damage dealing, and took only vanilla Feats that granted numeric advantages. Some of the most busted things in the game were in the PHB, and there was a lot of useless cruft in the PHB as well.</p><p></p><p>3.x thus ended up pretty much exactly where 2e had been, with tons of crazy ideas thrown at the wall to see what stuck, a plethora of wacky options to work with, and some obviously far superior to others. Except now everything was being examined with a microscope, picked apart, dissected, scrutinized, examined, and debated online so that anyone with an internet connection had access to a "completely understood" metagame...which quickly fell apart the instant it came into contact with any custom content or rulings by a DM!</p><p></p><p>Add onto this all the shared horror stories of DM power trips (of which there were sadly many from the pre-internet era, where people put up with a lot of nonsense because...what choice did you have?), and suddenly any DM who didn't let you play your Half-Giant Warblade/Warmind 5 (to totally bust Elder Mountain Hammer with Sweeping Strike) and didn't let you have the exact magic items your build needed, was a total jerk who didn't understand how the game was run, man!</p><p></p><p>As a player, I really loved 3.x. But I wouldn't want to DM for it again.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9364257, member: 6877472"] 3e quickly developed a sort of odd culture where you could go to any internet forum, and people talked as if every new option in every new book that wasn't strictly optional was 100% available (and somehow a few Unearthed Arcana things snuck in there as well), and [B]how dare[/B] any DM make changes to the sacred RAW- do you want to totally wreck the balance of the game?! And hyperbole aside, there were things you could change that could easily tilt the game's design, like old-school cheapskate DM's wanting to keep their players poor until the inevitable TPK...or DM's like me who were a little generous with things like rolling for stats and bonus Feats and a few extra magic items here and there who suddenly had characters tearing through difficult encounters like the monsters were made of cardboard! But even if you played the game precisely as written, you came to realize that the entire game was built on assumptions that would never survive actual play. Not ever group has a four-man party of Fighter/Rogue/Cleric/Wizard. Not everyone played a Human, cared only about damage dealing, and took only vanilla Feats that granted numeric advantages. Some of the most busted things in the game were in the PHB, and there was a lot of useless cruft in the PHB as well. 3.x thus ended up pretty much exactly where 2e had been, with tons of crazy ideas thrown at the wall to see what stuck, a plethora of wacky options to work with, and some obviously far superior to others. Except now everything was being examined with a microscope, picked apart, dissected, scrutinized, examined, and debated online so that anyone with an internet connection had access to a "completely understood" metagame...which quickly fell apart the instant it came into contact with any custom content or rulings by a DM! Add onto this all the shared horror stories of DM power trips (of which there were sadly many from the pre-internet era, where people put up with a lot of nonsense because...what choice did you have?), and suddenly any DM who didn't let you play your Half-Giant Warblade/Warmind 5 (to totally bust Elder Mountain Hammer with Sweeping Strike) and didn't let you have the exact magic items your build needed, was a total jerk who didn't understand how the game was run, man! As a player, I really loved 3.x. But I wouldn't want to DM for it again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
3rd Edition Revisited - Better play with the power of hindsight?
Top