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3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9364491" data-attributes="member: 32075"><p>3.x did lack advice in How To Run A Game where the PCs were poor - or flush with gear. Although I'm another GM who is generous with stats and allowing "take a bonus feat in lieu of a class feature," and I still had to help a player tune and power up his character. Then again, I consider "characters tearing through difficult encounters like the monsters were made of cardboard" to be merely a minor annoyance, one I totally prefer as a GM over inadvertent TPKs.</p><p></p><p>On the other hand, I'm harsh about "No I will not allow that" when it comes to prestige classes, or certain spells and feats, especially those from outside the core set. Or about non-core PC races. I haven't had problems selling my players this (except maybe for that one player with a strong <a href="http://erolb1.blogspot.com/2016/02/the-five-gamers-real-men-thespians.html" target="_blank">Loony</a> streak). Maybe I've been lucky. Maybe it's that the players are also gray-haired elders of gaming like myself.</p><p></p><p>On the third tentacle, 3.x does have a strong ethos of "players should mostly have the items they want" because the game is set up to make having those items a fun imperative for the players and a survival imperative for the characters. When I GM 3.5 I'm willing to go with the flow on that, and if I'm not it's a sign that I need to use a different system for the campaign. Although I do have grumbles about how the incentives are stacked to push multiple lesser items rather than a few big ones.</p><p></p><p>Finally there are issues that aren't specific to 3.x but rather are common to all the D&D editions I'm familiar with, or even to fantasy games more generally. Things like grappling rules, dependence on magical healing, and dealing with (or magically evading) the painful annoyance of encumbrance. (I've played in 1e games and even pre-1e games where bags of holding were freely handed out to 1st level character simply because encumbrance was such a pain that even the DM didn't like it.)</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9364491, member: 32075"] 3.x did lack advice in How To Run A Game where the PCs were poor - or flush with gear. Although I'm another GM who is generous with stats and allowing "take a bonus feat in lieu of a class feature," and I still had to help a player tune and power up his character. Then again, I consider "characters tearing through difficult encounters like the monsters were made of cardboard" to be merely a minor annoyance, one I totally prefer as a GM over inadvertent TPKs. On the other hand, I'm harsh about "No I will not allow that" when it comes to prestige classes, or certain spells and feats, especially those from outside the core set. Or about non-core PC races. I haven't had problems selling my players this (except maybe for that one player with a strong [URL='http://erolb1.blogspot.com/2016/02/the-five-gamers-real-men-thespians.html']Loony[/URL] streak). Maybe I've been lucky. Maybe it's that the players are also gray-haired elders of gaming like myself. On the third tentacle, 3.x does have a strong ethos of "players should mostly have the items they want" because the game is set up to make having those items a fun imperative for the players and a survival imperative for the characters. When I GM 3.5 I'm willing to go with the flow on that, and if I'm not it's a sign that I need to use a different system for the campaign. Although I do have grumbles about how the incentives are stacked to push multiple lesser items rather than a few big ones. Finally there are issues that aren't specific to 3.x but rather are common to all the D&D editions I'm familiar with, or even to fantasy games more generally. Things like grappling rules, dependence on magical healing, and dealing with (or magically evading) the painful annoyance of encumbrance. (I've played in 1e games and even pre-1e games where bags of holding were freely handed out to 1st level character simply because encumbrance was such a pain that even the DM didn't like it.) [/QUOTE]
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