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D&D Older Editions, OSR, & D&D Variants
3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="James Gasik" data-source="post: 9715663" data-attributes="member: 6877472"><p>Oh absolutely. Not every build is going to work, and sadly, a great many of them are traps or at the least, not fantastic. I'm reminded of a friend who really liked the idea of being a Rage Mage, and fueling his magic with the power of his anger....but a close look at the Prestige Class revealed it didn't offer a lot more than being a Barbarian/Sorcerer- sure he could cast spells while raging, and he got a buff to those spells, but he didn't really get more spells out of the deal.</p><p></p><p>Or one of my favorites, the Dragon Shaman, which gave you most of what you'd want out of it fairly early on, and offering very little for staying with it.</p><p></p><p>But this has always been an issue with D&D- I remember the 2e books saying "you can make any kind of character you want!" but only later did I realize the game made no provisions for making sure my Whip Specialist Fighter (I was on a Castlevania kick at the time) would actually be useful!</p><p></p><p>Still, even if most of the options are mediocre or outright bad, I still enjoy having them available. There's always the challenge of taking something that looks horrible and seeing if you can work with it, and usually, a lot of those bad things are still fertile ground for cool ideas- the Green Star Adept didn't work right no matter how hard I tried, but I based a whole campaign around the Green Star, Alhazarde, and various people fighting over it's starmetal.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9715663, member: 6877472"] Oh absolutely. Not every build is going to work, and sadly, a great many of them are traps or at the least, not fantastic. I'm reminded of a friend who really liked the idea of being a Rage Mage, and fueling his magic with the power of his anger....but a close look at the Prestige Class revealed it didn't offer a lot more than being a Barbarian/Sorcerer- sure he could cast spells while raging, and he got a buff to those spells, but he didn't really get more spells out of the deal. Or one of my favorites, the Dragon Shaman, which gave you most of what you'd want out of it fairly early on, and offering very little for staying with it. But this has always been an issue with D&D- I remember the 2e books saying "you can make any kind of character you want!" but only later did I realize the game made no provisions for making sure my Whip Specialist Fighter (I was on a Castlevania kick at the time) would actually be useful! Still, even if most of the options are mediocre or outright bad, I still enjoy having them available. There's always the challenge of taking something that looks horrible and seeing if you can work with it, and usually, a lot of those bad things are still fertile ground for cool ideas- the Green Star Adept didn't work right no matter how hard I tried, but I based a whole campaign around the Green Star, Alhazarde, and various people fighting over it's starmetal. [/QUOTE]
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3rd Edition Revisited - Better play with the power of hindsight?
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