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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="nevin" data-source="post: 9721634" data-attributes="member: 7024481"><p>the biggest problem with 3.0 was that the players found cool stuff in splat books that DM's refused to allow and then all hell broke loose. I had 2 groups, and one longtime player during the 3.0 years almost melt down over my refusal to allow things that jsut didn't fit the game or in one instance were simply so freaking overpowered that I offered to allow it if I was allowed to completely redo the prestige class. I don't think it was as badly designed as some claim. It was however a game that relied on the DM being able to adjust the power level of everything based on what the players were doing. The higher the level of the game the more this became a necessity. I think that more than anything else is what let to 3.5 then pathfinder 1e and then the desperate clawing away from 3.0 to PF 2.0. There may never be another system with the sheer volume of supplements and splat books that 3.0/3/5 had but for some that is the draw and for some that is the problem. I really think that 3.0 is what eventually drove the current large minority on the internet to constantly bicker about Authoritarian GM's not letting them do whatever they want. And I suspect those players drove a lot of DM's who were just hanging on by their fingernails dealing with those people away from DM'ing. 5e is so much easier to DM than anything before it and PF 2.0 while a bit more difficult than 5E is much easier than 3.0 as well. Any system that can't keep enough DM's is borked and I think at the end 3.0/3/5 was slowly dying because of that very trend. Now if I have a group of players who just want to play and can accept they can't have everything ever printed I love 3.0. I think it's better than 3.5. Far more flexible far better at high levels even if it turns characters into Anime superheroes. But if you throw a few obnoxious power gamers (and not all power gamers are obnoxious) in the mix I"m going to PF1e or DND 5e. If i'm going to have to argue with those kinds of players to be able to have a group then I'm going to play a system that has rules that allow me to shut them down and move on.</p></blockquote><p></p>
[QUOTE="nevin, post: 9721634, member: 7024481"] the biggest problem with 3.0 was that the players found cool stuff in splat books that DM's refused to allow and then all hell broke loose. I had 2 groups, and one longtime player during the 3.0 years almost melt down over my refusal to allow things that jsut didn't fit the game or in one instance were simply so freaking overpowered that I offered to allow it if I was allowed to completely redo the prestige class. I don't think it was as badly designed as some claim. It was however a game that relied on the DM being able to adjust the power level of everything based on what the players were doing. The higher the level of the game the more this became a necessity. I think that more than anything else is what let to 3.5 then pathfinder 1e and then the desperate clawing away from 3.0 to PF 2.0. There may never be another system with the sheer volume of supplements and splat books that 3.0/3/5 had but for some that is the draw and for some that is the problem. I really think that 3.0 is what eventually drove the current large minority on the internet to constantly bicker about Authoritarian GM's not letting them do whatever they want. And I suspect those players drove a lot of DM's who were just hanging on by their fingernails dealing with those people away from DM'ing. 5e is so much easier to DM than anything before it and PF 2.0 while a bit more difficult than 5E is much easier than 3.0 as well. Any system that can't keep enough DM's is borked and I think at the end 3.0/3/5 was slowly dying because of that very trend. Now if I have a group of players who just want to play and can accept they can't have everything ever printed I love 3.0. I think it's better than 3.5. Far more flexible far better at high levels even if it turns characters into Anime superheroes. But if you throw a few obnoxious power gamers (and not all power gamers are obnoxious) in the mix I"m going to PF1e or DND 5e. If i'm going to have to argue with those kinds of players to be able to have a group then I'm going to play a system that has rules that allow me to shut them down and move on. [/QUOTE]
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