Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3rd Edition Revisited - Better play with the power of hindsight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nevin" data-source="post: 9721673" data-attributes="member: 7024481"><p>that's</p><p></p><p> true but even people who aren't nuisances get frustrated and fights occur when they buy rule books and are then told they can't use the new "flavor of the month" prestige class, race etc. The lack of control over what they released and how it interacted with the game. (to be fair thier design goal was everything's possible but it's up to your DM what he allows". Created many many avoidable frustrations between DM's and players. I had many friends in the 3.0 era that just quit DM'ing over it. I don't remember an other version with the amount of conflict over what someone just pulled out of an official "DND" book. And I see it from both sides. Sucks to go buy an official book lets say the "Barbarian Handbook" because I remember it well and then be told "no" because the barbarian class in it got a freaking tiger mount at level one that was better in every way than the entire freaking party at combat. The player wanted He-man and if you are playing that game and you can give the other players stuff to keep up that's fine. But if you are just starting a basic game then as DM of course it's "NOPE". But then you were the bad guy refusing to use Wizards of the Coasts rules. It was a freaking mess and both DM's and Players had the right to be mad at it from both directions. </p><p></p><p>Wizards simply punted on the idea of quality control and standards and that eventually created PF 1E. which only patched the problems and created a game where things simply don't make logical sense because of all the random "NOPE that doesn't work" rulings and rules that make the entire game an illogical mess. Which starts a whole different kind of argument with players when you are trying to justify bizarre things like why wall of Iron is permanant but the iron can't be melted down and reworked into actually functional iron things. But it's iron enough to stop a dragon's breath. but why is wall of stone good enough to make a castle wall? Just because my friend just because.</p></blockquote><p></p>
[QUOTE="nevin, post: 9721673, member: 7024481"] that's true but even people who aren't nuisances get frustrated and fights occur when they buy rule books and are then told they can't use the new "flavor of the month" prestige class, race etc. The lack of control over what they released and how it interacted with the game. (to be fair thier design goal was everything's possible but it's up to your DM what he allows". Created many many avoidable frustrations between DM's and players. I had many friends in the 3.0 era that just quit DM'ing over it. I don't remember an other version with the amount of conflict over what someone just pulled out of an official "DND" book. And I see it from both sides. Sucks to go buy an official book lets say the "Barbarian Handbook" because I remember it well and then be told "no" because the barbarian class in it got a freaking tiger mount at level one that was better in every way than the entire freaking party at combat. The player wanted He-man and if you are playing that game and you can give the other players stuff to keep up that's fine. But if you are just starting a basic game then as DM of course it's "NOPE". But then you were the bad guy refusing to use Wizards of the Coasts rules. It was a freaking mess and both DM's and Players had the right to be mad at it from both directions. Wizards simply punted on the idea of quality control and standards and that eventually created PF 1E. which only patched the problems and created a game where things simply don't make logical sense because of all the random "NOPE that doesn't work" rulings and rules that make the entire game an illogical mess. Which starts a whole different kind of argument with players when you are trying to justify bizarre things like why wall of Iron is permanant but the iron can't be melted down and reworked into actually functional iron things. But it's iron enough to stop a dragon's breath. but why is wall of stone good enough to make a castle wall? Just because my friend just because. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3rd Edition Revisited - Better play with the power of hindsight?
Top