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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3rd Edition Revisited - Better play with the power of hindsight?
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<blockquote data-quote="Mannahnin" data-source="post: 9729775" data-attributes="member: 7026594"><p>Yup.</p><p></p><p>It's funny, though, in retrospect realizing that since casters got so nutty at higher levels, perhaps prestige classes which slowed down spellcasting advancement might have made for a better game experience if they were widely (read: universally) used. </p><p></p><p>Of course, it's totally counter-intuitive to players to handicap their characters, but it might be an interesting concept if a group adopted it intentionally ahead of time - similar but a lesser version of agreeing to use the Epic 6 conventions. It could work similarly to 5E subclasses, where at a certain level (like 3 or 6) you have to pick a prestige class representing the special variety of your magic or magical tradition, which adds a bunch of flavor/uniqueness/interesting abilities but slows down the pure casting advancement.</p><p></p><p></p><p>Of course the Thief-Acrobat and Bard in 1E (and arguably the Knight/Avenger, Druid and Mystic in BECMI) were the closest things to Prestige Classes prior to 3E. So in that way 3E PrCs do add some 1E feel.</p><p></p><p>I do think there were too many of them and I hated how the prerequisites forced players to pre-plan their builds so they could qualify ASAP. I also think they're way cooler if they're tied into the setting (the first one I used in 3.0 was the Knight of the Great Kingdom) and they're things the players can discover and the characters can earn access to, as opposed to just being a giant menu of mechanical options.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9729775, member: 7026594"] Yup. It's funny, though, in retrospect realizing that since casters got so nutty at higher levels, perhaps prestige classes which slowed down spellcasting advancement might have made for a better game experience if they were widely (read: universally) used. Of course, it's totally counter-intuitive to players to handicap their characters, but it might be an interesting concept if a group adopted it intentionally ahead of time - similar but a lesser version of agreeing to use the Epic 6 conventions. It could work similarly to 5E subclasses, where at a certain level (like 3 or 6) you have to pick a prestige class representing the special variety of your magic or magical tradition, which adds a bunch of flavor/uniqueness/interesting abilities but slows down the pure casting advancement. Of course the Thief-Acrobat and Bard in 1E (and arguably the Knight/Avenger, Druid and Mystic in BECMI) were the closest things to Prestige Classes prior to 3E. So in that way 3E PrCs do add some 1E feel. I do think there were too many of them and I hated how the prerequisites forced players to pre-plan their builds so they could qualify ASAP. I also think they're way cooler if they're tied into the setting (the first one I used in 3.0 was the Knight of the Great Kingdom) and they're things the players can discover and the characters can earn access to, as opposed to just being a giant menu of mechanical options. [/QUOTE]
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3rd Edition Revisited - Better play with the power of hindsight?
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