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3rd Edition Rules, 2nd Edition Feel?
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<blockquote data-quote="JustKim" data-source="post: 2792431" data-attributes="member: 5478"><p>When the Advanced books (Both Green Ronin and Sword & Sorcery) were advertised I imagined them to have a 2E feel and that was what made me interested in them. If I were to define that 2E feel I'd call it extraneous, faux realism rules which bog down the system, in all honesty, and I was not interested in them for playing so much as for reading. After buying Green Ronin's book I realized this is not actually what the book is at all, it's just modular optional rules that aren't that good. I've never seen Sword & Sorcery's Advanced book so I can't speak to it.</p><p></p><p>I hadn't thought any about 2E feel until I bought Eldritch Sorcery, and it definitely brought back the interest in a good way. I went out and bought $80 in old 2E books recently for some of the unkempt imagination which is still absent in a lot of 3E products.</p><p></p><p></p><p>I'd wager this is an issue with not being familiar with the system, not the system itself. 3E is certainly no more restrictive than 2E was, many of the rules and concepts of 3E came from late 2E products, and there is as much encouragement of creative liberty as there ever was. If you're afraid you can't do something, it's not because the system is telling you that you can't.</p></blockquote><p></p>
[QUOTE="JustKim, post: 2792431, member: 5478"] When the Advanced books (Both Green Ronin and Sword & Sorcery) were advertised I imagined them to have a 2E feel and that was what made me interested in them. If I were to define that 2E feel I'd call it extraneous, faux realism rules which bog down the system, in all honesty, and I was not interested in them for playing so much as for reading. After buying Green Ronin's book I realized this is not actually what the book is at all, it's just modular optional rules that aren't that good. I've never seen Sword & Sorcery's Advanced book so I can't speak to it. I hadn't thought any about 2E feel until I bought Eldritch Sorcery, and it definitely brought back the interest in a good way. I went out and bought $80 in old 2E books recently for some of the unkempt imagination which is still absent in a lot of 3E products. I'd wager this is an issue with not being familiar with the system, not the system itself. 3E is certainly no more restrictive than 2E was, many of the rules and concepts of 3E came from late 2E products, and there is as much encouragement of creative liberty as there ever was. If you're afraid you can't do something, it's not because the system is telling you that you can't. [/QUOTE]
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