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3rd Edition Rules, 2nd Edition Feel?
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<blockquote data-quote="KenSeg" data-source="post: 2792490" data-attributes="member: 32662"><p><It was all about the story.></p><p></p><p>Forceuser stated a very deep cord with this comment. I have been playing D&D in one form or another since 1978. There have been numerous threads about old school feeling, etc... and this one statement sums it up for me. It just feels like the story has been lost due to too much material/options/whatever. When I read threads now, they are full of fine tunning this prestige class or planning sets of feats to achieve this souped up toon. Now instead of the dreams of some goat farming youth who picks up a sword and gets swept up in a magnificent adventure, it is comments about half dragon/half ogre spiked chain yielding mega master prestige dude with 14 feats that allow him to insta-kill gods or some such. Yeah, I know it is an exaggeration. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Even in my own playing I see it. My first character with my current group, 20 years back now, was named Garth and he was an average fighter with a 16 strength and no special abilities or feats. Just a heart that would not stop and a sense of adventure that helped me play him well. He participated in a wonderful story that our DM crafted, one that I can still remember today.</p><p></p><p>In comparison, my current character was crafted around the feats of using a bastard sword with one hand and a net. I didn't start with a character, I started with weapon feats and he has no soul. I don't really care if I play him or not and that is sad. He has the abilities to kick old Garth's butt but I would still put my money on the old guy because he had a soul.</p><p></p><p>I don't know. Maybe it is just having played for so many years it all is getting tired for me. But god...would I love to just play for the story again!!!</p><p></p><p>-KenSeg</p><p>Gaming since 1978</p></blockquote><p></p>
[QUOTE="KenSeg, post: 2792490, member: 32662"] <It was all about the story.> Forceuser stated a very deep cord with this comment. I have been playing D&D in one form or another since 1978. There have been numerous threads about old school feeling, etc... and this one statement sums it up for me. It just feels like the story has been lost due to too much material/options/whatever. When I read threads now, they are full of fine tunning this prestige class or planning sets of feats to achieve this souped up toon. Now instead of the dreams of some goat farming youth who picks up a sword and gets swept up in a magnificent adventure, it is comments about half dragon/half ogre spiked chain yielding mega master prestige dude with 14 feats that allow him to insta-kill gods or some such. Yeah, I know it is an exaggeration. :) Even in my own playing I see it. My first character with my current group, 20 years back now, was named Garth and he was an average fighter with a 16 strength and no special abilities or feats. Just a heart that would not stop and a sense of adventure that helped me play him well. He participated in a wonderful story that our DM crafted, one that I can still remember today. In comparison, my current character was crafted around the feats of using a bastard sword with one hand and a net. I didn't start with a character, I started with weapon feats and he has no soul. I don't really care if I play him or not and that is sad. He has the abilities to kick old Garth's butt but I would still put my money on the old guy because he had a soul. I don't know. Maybe it is just having played for so many years it all is getting tired for me. But god...would I love to just play for the story again!!! -KenSeg Gaming since 1978 [/QUOTE]
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