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3rd Edition Rules, 2nd Edition Feel?
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<blockquote data-quote="Argus Decimus Mokira" data-source="post: 2792548" data-attributes="member: 10239"><p>My reply exactly. Grew up with 2nd edition, and the one thing I would say HAS to be present for "2nd edition" feel is a kit mechanic. In short, I would define a kit as "fluff-based mechanical differences for base classes." Feats go some way to diferentiate one fighter from another, but with kits a noble warrior (Complete Fighter's Handbook) was muvh different from a Templar Knight (Crusade's Handbook). Even better were the wizard kits, which, when combined with specialization, could really differentiate one wizard from another.</p><p></p><p>A close second to kits in required 2e feel is Planescape dependence. 2e was when the planes were codified and connected in a way that I haven't seen in previous material, and which is lacking in 3e core material. In large part, this is due to the Planescape setting, but also, to lesser extents, Spelljammer and Ravenloft. The connections between the settings were numerous and well-defined, which occasionally pop up in 3e, but nowhere near the extent of late 2e products. This isn't necessarily a good or bad thing, it's just a thing.</p><p></p><p>All of the above is IMO.</p><p></p><p>Thanks,</p><p>-Matt</p></blockquote><p></p>
[QUOTE="Argus Decimus Mokira, post: 2792548, member: 10239"] My reply exactly. Grew up with 2nd edition, and the one thing I would say HAS to be present for "2nd edition" feel is a kit mechanic. In short, I would define a kit as "fluff-based mechanical differences for base classes." Feats go some way to diferentiate one fighter from another, but with kits a noble warrior (Complete Fighter's Handbook) was muvh different from a Templar Knight (Crusade's Handbook). Even better were the wizard kits, which, when combined with specialization, could really differentiate one wizard from another. A close second to kits in required 2e feel is Planescape dependence. 2e was when the planes were codified and connected in a way that I haven't seen in previous material, and which is lacking in 3e core material. In large part, this is due to the Planescape setting, but also, to lesser extents, Spelljammer and Ravenloft. The connections between the settings were numerous and well-defined, which occasionally pop up in 3e, but nowhere near the extent of late 2e products. This isn't necessarily a good or bad thing, it's just a thing. All of the above is IMO. Thanks, -Matt [/QUOTE]
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