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3rd Edition Rules, 2nd Edition Feel?
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<blockquote data-quote="King of Old School" data-source="post: 2798675" data-attributes="member: 8789"><p>For me, the problem is that if I allow imagination to take precedence over mechanical optimization, the least of my problems is that I lose "spotlight time" (i.e. PC involvement in the action) to other players around the table that don't share my fondness for imagination in chargen; the worst of my problems is that I get punked out by opponents that in story terms I should be handling easily, because the DM has to build those opponents to challenge the other (optimized) characters in my party. This isn't something I'm theorizing about either -- it's something I learned the hard way.</p><p></p><p>Don't get me wrong -- I definitely prefer 3.x mechanics, and I prefer options and mechanical depth. It's just that there has definitely been something lost in the experience for me.</p><p></p><p>KoOS</p></blockquote><p></p>
[QUOTE="King of Old School, post: 2798675, member: 8789"] For me, the problem is that if I allow imagination to take precedence over mechanical optimization, the least of my problems is that I lose "spotlight time" (i.e. PC involvement in the action) to other players around the table that don't share my fondness for imagination in chargen; the worst of my problems is that I get punked out by opponents that in story terms I should be handling easily, because the DM has to build those opponents to challenge the other (optimized) characters in my party. This isn't something I'm theorizing about either -- it's something I learned the hard way. Don't get me wrong -- I definitely prefer 3.x mechanics, and I prefer options and mechanical depth. It's just that there has definitely been something lost in the experience for me. KoOS [/QUOTE]
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