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3rd Edition Rules, 2nd Edition Feel?
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<blockquote data-quote="Odysseus" data-source="post: 2799646" data-attributes="member: 8615"><p>I'd split this into two areas. DMs and players.</p><p></p><p>Stuff like CRs and wealth levels , are all DM stuff. The players never need to know what it is. They give the DM restrictive rules, that constrain the imaginination. 3E DMing by the book is a step backwards. Its trying to turn the DM into a computer . And the result is a soulless game.</p><p>If you treat all the 3E DM only rules as just guidelines, you get a better game. But for people picking up the rules for the first time, it will produce a genertion of poor DMs, who don't knon how to DM.</p><p></p><p>The player side of the 3E is great. Everything is better organised and functional. Once you have a good understanding of D20 syatem, its easy to add/houserule for thing you want to create, withing the rule structure.</p><p> Where I think there is a problem is that WOTC has a concept that the core rules , are core to every setting. Everything in the core rules ahould apply to any setting. And that you can add stuff for a setting , but not take anything away. I beilive the core rules should be more core. To allow for more setting variation. High and low magic, High and low fantasy</p></blockquote><p></p>
[QUOTE="Odysseus, post: 2799646, member: 8615"] I'd split this into two areas. DMs and players. Stuff like CRs and wealth levels , are all DM stuff. The players never need to know what it is. They give the DM restrictive rules, that constrain the imaginination. 3E DMing by the book is a step backwards. Its trying to turn the DM into a computer . And the result is a soulless game. If you treat all the 3E DM only rules as just guidelines, you get a better game. But for people picking up the rules for the first time, it will produce a genertion of poor DMs, who don't knon how to DM. The player side of the 3E is great. Everything is better organised and functional. Once you have a good understanding of D20 syatem, its easy to add/houserule for thing you want to create, withing the rule structure. Where I think there is a problem is that WOTC has a concept that the core rules , are core to every setting. Everything in the core rules ahould apply to any setting. And that you can add stuff for a setting , but not take anything away. I beilive the core rules should be more core. To allow for more setting variation. High and low magic, High and low fantasy [/QUOTE]
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