Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition Rules, 2nd Edition Feel?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ripzerai" data-source="post: 2801874" data-attributes="member: 38324"><p>I think the "2nd edition feel" really began with the D&D Known World Gazetteer series, even though that series began during 1st edition days and was for a different ruleset from either 1e or 2e.</p><p></p><p>But the hallmarks of the series: intense setting detail, books that are fun to read, story hooks and metaplots tying the setting together, and increased character customization all became defining characteristics of the 2e era. </p><p></p><p>You can see it in some of the 1e Forgotten Realms stuff, too, which <em>read</em> like 2nd edition books even though they use 1e rules. </p><p></p><p>Now, 3e has the character customization angle covered in spades. Prestige classes, feats, new core classes, substitution levels, and everything else do everything kits did and they do them far, far, far, far, far, far, far better. Kits were stupidly made, unbalanced, and arbitrary. Most 2e kits can be represented better in 3e using no rules beyond the PH, and those few for which this isn't the case were always more like new core classes anyway.</p><p></p><p>In some ways, Eberron feels like a 2nd edition setting. So does the 3e Forgotten Realms. The only real difference is that their supplements sometimes get drowned in prestige classes, feats and the like. This isn't really antithetical to the 2nd edition approach, given all the class books and Player's Option books we were plagued with at the time, but once upon a time the campaign setting books had a slightly better ratio. </p><p></p><p>There were lots of bad things about 2e that I don't feel even a little nostalgic for. First and foremost was the graphic design in early 2e, where the section headings had bright blue font, clip art from old Dragon Magazines and the like, ugly black and white drawings, gigantic illustrations above every page which were identical for every page in the chapter, and every chapter or so there's be a big full-color painting cribbed from the cover of an older adventure or Dragon issue. Late-'80s 1e and the Known World Gazetteer stuff had just begun to make Dungeons & Dragons look <em>attractive</em> and suddenly they had to push everything into an incredibly ugly, uniform style. I guess they thought making all their products look the same made them more "professional" somehow? I <em>know</em> Jim Ward must be to blame, as the Fast Forward stuff has a very similar hideousness without the benefit of free access to old Dragon Magazine art (and, in that respect, the Fast Forward stuff had a very "second edition feel").</p><p></p><p>Later 2e had higher production values and a tendency to let a single artist define a setting. Dark Sun had Brom, Birthright had Tony Szczudlo, and Planescape had Tony DiTerlizzi - all cases where the artist was co-creator of the setting. The resulting uniformity in design was <em>beautiful</em>. Of course, they had done that before with Dragonlance and Larry Elmore, but it had been a while since they had thought of it. </p><p></p><p>As the settings' defining artists moved on to other projects, the various settings lost this (although Baxa was a pretty good substitute for Brom). And Wizards of the Coast, for whatever reason, didn't seem to care as much about making the books look good (which is weird, but I guess they were putting all their graphic design resources into Magic: the Gathering and could only get crack-smoking monkeys to do their 2nd edition AD&D stuff). Getting Todd Lockwood and Sam Wood to create a uniform 3rd edition look was a good move, but then they squandered that by letting several dozen wildly divergent artists interpret every single 3e book. If they could just say something like "Lockwood, you do the PH; Sam, you do the MM; Reynolds, you do the MotP" they might've had something.</p><p></p><p>The best graphic look in 3e has been in Forgotten Realms and Eberron. If one of the hallmarks of the "2nd edition feel" in the positive sense of the phrase is consistent, beautiful graphic design, those settings have it (at least, occasionally they do).</p><p></p><p>I'm not sure I've said anything cogent - I think I've been rambling - but I'm done now.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 2801874, member: 38324"] I think the "2nd edition feel" really began with the D&D Known World Gazetteer series, even though that series began during 1st edition days and was for a different ruleset from either 1e or 2e. But the hallmarks of the series: intense setting detail, books that are fun to read, story hooks and metaplots tying the setting together, and increased character customization all became defining characteristics of the 2e era. You can see it in some of the 1e Forgotten Realms stuff, too, which [i]read[/i] like 2nd edition books even though they use 1e rules. Now, 3e has the character customization angle covered in spades. Prestige classes, feats, new core classes, substitution levels, and everything else do everything kits did and they do them far, far, far, far, far, far, far better. Kits were stupidly made, unbalanced, and arbitrary. Most 2e kits can be represented better in 3e using no rules beyond the PH, and those few for which this isn't the case were always more like new core classes anyway. In some ways, Eberron feels like a 2nd edition setting. So does the 3e Forgotten Realms. The only real difference is that their supplements sometimes get drowned in prestige classes, feats and the like. This isn't really antithetical to the 2nd edition approach, given all the class books and Player's Option books we were plagued with at the time, but once upon a time the campaign setting books had a slightly better ratio. There were lots of bad things about 2e that I don't feel even a little nostalgic for. First and foremost was the graphic design in early 2e, where the section headings had bright blue font, clip art from old Dragon Magazines and the like, ugly black and white drawings, gigantic illustrations above every page which were identical for every page in the chapter, and every chapter or so there's be a big full-color painting cribbed from the cover of an older adventure or Dragon issue. Late-'80s 1e and the Known World Gazetteer stuff had just begun to make Dungeons & Dragons look [i]attractive[/i] and suddenly they had to push everything into an incredibly ugly, uniform style. I guess they thought making all their products look the same made them more "professional" somehow? I [i]know[/i] Jim Ward must be to blame, as the Fast Forward stuff has a very similar hideousness without the benefit of free access to old Dragon Magazine art (and, in that respect, the Fast Forward stuff had a very "second edition feel"). Later 2e had higher production values and a tendency to let a single artist define a setting. Dark Sun had Brom, Birthright had Tony Szczudlo, and Planescape had Tony DiTerlizzi - all cases where the artist was co-creator of the setting. The resulting uniformity in design was [i]beautiful[/i]. Of course, they had done that before with Dragonlance and Larry Elmore, but it had been a while since they had thought of it. As the settings' defining artists moved on to other projects, the various settings lost this (although Baxa was a pretty good substitute for Brom). And Wizards of the Coast, for whatever reason, didn't seem to care as much about making the books look good (which is weird, but I guess they were putting all their graphic design resources into Magic: the Gathering and could only get crack-smoking monkeys to do their 2nd edition AD&D stuff). Getting Todd Lockwood and Sam Wood to create a uniform 3rd edition look was a good move, but then they squandered that by letting several dozen wildly divergent artists interpret every single 3e book. If they could just say something like "Lockwood, you do the PH; Sam, you do the MM; Reynolds, you do the MotP" they might've had something. The best graphic look in 3e has been in Forgotten Realms and Eberron. If one of the hallmarks of the "2nd edition feel" in the positive sense of the phrase is consistent, beautiful graphic design, those settings have it (at least, occasionally they do). I'm not sure I've said anything cogent - I think I've been rambling - but I'm done now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition Rules, 2nd Edition Feel?
Top