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General Tabletop Discussion
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3rd Edition too quick? too powerful?
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<blockquote data-quote="Alchemist" data-source="post: 722362" data-attributes="member: 6594"><p>More thoughts from my midterm-studying addled mind:</p><p></p><p>I like faster levelling too, but I think it can come too fast, especially in combat-heavy campaigns. It was a little disconcerting that my party made it to 8th level in about 6 months of game time. I need to put some sort of control on that too to make it slower at higher levels.</p><p></p><p>I've seen low magic worlds proposed that casters have to multiclass in equal levels with non-caster classes.</p><p></p><p>Introducing some sort of Spellcraft (or whatever) DC to cast a spell with a failed check still casting the spell but the caster suffering for it by taking damage or whatever other mechanic you like.</p><p></p><p>I considered a flat spell failure percentage, much like the armour restrictions. The failure percentage would drop around ley lines and would disappear at nexuses. Wizards, Clerics and magical monsters would all vie for command of such places of power.</p><p></p><p>I like the second option, and will probably blend it with the ley line/node concept to reduce DC's on these sites. I mightlimplement some sort of extended casting time to lower the DC of the casting check would be good too.</p><p></p><p>I think that if you were to make the creation feats a one-shot deal, nobody would take them. I would rather take my chances with the DM's favor than throw away a feat on a stinking ring of protection. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Alchemist, post: 722362, member: 6594"] More thoughts from my midterm-studying addled mind: I like faster levelling too, but I think it can come too fast, especially in combat-heavy campaigns. It was a little disconcerting that my party made it to 8th level in about 6 months of game time. I need to put some sort of control on that too to make it slower at higher levels. I've seen low magic worlds proposed that casters have to multiclass in equal levels with non-caster classes. Introducing some sort of Spellcraft (or whatever) DC to cast a spell with a failed check still casting the spell but the caster suffering for it by taking damage or whatever other mechanic you like. I considered a flat spell failure percentage, much like the armour restrictions. The failure percentage would drop around ley lines and would disappear at nexuses. Wizards, Clerics and magical monsters would all vie for command of such places of power. I like the second option, and will probably blend it with the ley line/node concept to reduce DC's on these sites. I mightlimplement some sort of extended casting time to lower the DC of the casting check would be good too. I think that if you were to make the creation feats a one-shot deal, nobody would take them. I would rather take my chances with the DM's favor than throw away a feat on a stinking ring of protection. :) [/QUOTE]
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