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3rd Edition too quick? too powerful?
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<blockquote data-quote="Buttercup" data-source="post: 722557" data-attributes="member: 990"><p>I generally agree with your concerns, but in my experience it has been easy to fix. I award half the amount of experience recommended, and less than half the treasure. We've been playing this campaign since August (with a 2 month break over the holidays) and we started last night's session with them leveling up their characters--to level 4. They've got between 1000 and 2000 in gold & equipment each. At this point, they all have masterwork weapons, and the tank has masterwork armor. They haven't seen a single magic weapon in use or for sale, nor have they seen a magic shop, though there are plenty of apothocaries and a few alchemists. Most of the rewards they have been given are more in the line of friendship and future help, such as the minotaur race who gave them tokens that proclaim them as friends who can be trusted.</p><p></p><p>The game has been balanced just fine so far, but I think the party is getting to the point that they will need some magic weapons. Since one of the tasks they could choose to undertake involves working with the church of Valor & Justice, I plan on having the church lend them some appropriate weapons. If they complete the task and make nice, maybe the high priest will let them keep those weapons.</p><p></p><p>Anyway, these changes have been simple. Just look at the official XP award, and cut it in half. Same with treasure.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 722557, member: 990"] I generally agree with your concerns, but in my experience it has been easy to fix. I award half the amount of experience recommended, and less than half the treasure. We've been playing this campaign since August (with a 2 month break over the holidays) and we started last night's session with them leveling up their characters--to level 4. They've got between 1000 and 2000 in gold & equipment each. At this point, they all have masterwork weapons, and the tank has masterwork armor. They haven't seen a single magic weapon in use or for sale, nor have they seen a magic shop, though there are plenty of apothocaries and a few alchemists. Most of the rewards they have been given are more in the line of friendship and future help, such as the minotaur race who gave them tokens that proclaim them as friends who can be trusted. The game has been balanced just fine so far, but I think the party is getting to the point that they will need some magic weapons. Since one of the tasks they could choose to undertake involves working with the church of Valor & Justice, I plan on having the church lend them some appropriate weapons. If they complete the task and make nice, maybe the high priest will let them keep those weapons. Anyway, these changes have been simple. Just look at the official XP award, and cut it in half. Same with treasure. [/QUOTE]
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