Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition too quick? too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 722670" data-attributes="member: 1846"><p>I'm in agreement with most of the other posters on this thread.</p><p></p><p>In all honesty, I got really <em>bored</em> with the slow advancement in 2e. "You have saved the kingdom, rescued the princess and killed the evil wizard!" "So, do we level then...?" "Ah, no." "Great. Where's the next kingdom?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The 3e quicker advancement is much better, but I think it makes a little more sense if you schedule some downtime for the players every now and again.</p><p></p><p>Treasure, well money is more important to humans than anyone else. What use is a bunch of gold discs to kobolds? Can't make anything out of gold, don't meet anyone that uses it (humans don't often trade with kobolds, right?). So why shouldn't they have gold?</p><p></p><p>Oh, and a word of warning over making the game "low-magic". It actually makes the spellcasters <em>more</em> powerful, not less. Think about it. In a high magic world, Greater Magic Weapon is more or less useless, since all decent fighters have magic weapons. However, in a low magic world, it's very powerful, since no fighters have magic weapons and it makes a greater difference.</p><p></p><p>The problem of planning characters to aim for certains PrC's is a difficult one. I myself prefer to ask the DM about PrC's, and if he says yes to it then I start to aim towards it. Never take for granted that a PrC exists in any campaign world. Also, make sure there is a RP clause attached to most of them, eg tracking down a weapons master to learn from him, actually going through the initiation rites of a mages guild etc etc. And I'm firmly against allowing PC's to start with levels in PrC's (although that's a new thought, so apologies to randomling re: my two monks). Oh, and just to add a little more oil on the fire here, I think that once you start a PrC, you should finish it. Don't much about with Templar3/Hospitaller3 nonsense....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 722670, member: 1846"] I'm in agreement with most of the other posters on this thread. In all honesty, I got really [i]bored[/i] with the slow advancement in 2e. "You have saved the kingdom, rescued the princess and killed the evil wizard!" "So, do we level then...?" "Ah, no." "Great. Where's the next kingdom?" :D The 3e quicker advancement is much better, but I think it makes a little more sense if you schedule some downtime for the players every now and again. Treasure, well money is more important to humans than anyone else. What use is a bunch of gold discs to kobolds? Can't make anything out of gold, don't meet anyone that uses it (humans don't often trade with kobolds, right?). So why shouldn't they have gold? Oh, and a word of warning over making the game "low-magic". It actually makes the spellcasters [i]more[/i] powerful, not less. Think about it. In a high magic world, Greater Magic Weapon is more or less useless, since all decent fighters have magic weapons. However, in a low magic world, it's very powerful, since no fighters have magic weapons and it makes a greater difference. The problem of planning characters to aim for certains PrC's is a difficult one. I myself prefer to ask the DM about PrC's, and if he says yes to it then I start to aim towards it. Never take for granted that a PrC exists in any campaign world. Also, make sure there is a RP clause attached to most of them, eg tracking down a weapons master to learn from him, actually going through the initiation rites of a mages guild etc etc. And I'm firmly against allowing PC's to start with levels in PrC's (although that's a new thought, so apologies to randomling re: my two monks). Oh, and just to add a little more oil on the fire here, I think that once you start a PrC, you should finish it. Don't much about with Templar3/Hospitaller3 nonsense....:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition too quick? too powerful?
Top