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3rd Edition too quick? too powerful?
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<blockquote data-quote="WizarDru" data-source="post: 722724" data-attributes="member: 151"><p>As the two-and-a-half year anniversary grows nearer for my game, I say to WotC, "Thank you." My group matches the core demographic they were attempting to hit, I think. We game 3-4 weeks a month, one night a week, for four to seven hours, roughly. In that time, they've just managed to obtain 17th-18th level. The pace feels just about right, to me. </p><p></p><p>How fast the game moves is all dependent upon the DM. I agree that there are some significant advantages to a 'slowed' game, but I see it as more of a taste preference. The thing that would make it most attractive to me would be the ease of control that a DM is afforded at low levels, something that is lost, to a degree, later on.</p><p></p><p>On the other hand, my players are enjoying the hell out of being movers and shakers...something I think they've earned the right to enjoy, due to hard work. <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=99" target="_blank">You can judge for yourself, right here, in my Story Hour.</a> </p><p></p><p>Especially if you throw in a good dash of Role-playing, and reward that, as well, you can slow advancement down. If the only goal the players see is getting new abilities at higher levels, than that may be something you could change. Unless that's your play style, in which case, game on!</p></blockquote><p></p>
[QUOTE="WizarDru, post: 722724, member: 151"] As the two-and-a-half year anniversary grows nearer for my game, I say to WotC, "Thank you." My group matches the core demographic they were attempting to hit, I think. We game 3-4 weeks a month, one night a week, for four to seven hours, roughly. In that time, they've just managed to obtain 17th-18th level. The pace feels just about right, to me. How fast the game moves is all dependent upon the DM. I agree that there are some significant advantages to a 'slowed' game, but I see it as more of a taste preference. The thing that would make it most attractive to me would be the ease of control that a DM is afforded at low levels, something that is lost, to a degree, later on. On the other hand, my players are enjoying the hell out of being movers and shakers...something I think they've earned the right to enjoy, due to hard work. [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=99]You can judge for yourself, right here, in my Story Hour.[/URL] Especially if you throw in a good dash of Role-playing, and reward that, as well, you can slow advancement down. If the only goal the players see is getting new abilities at higher levels, than that may be something you could change. Unless that's your play style, in which case, game on! [/QUOTE]
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