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3rd Edition too quick? too powerful?
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<blockquote data-quote="francisca" data-source="post: 722928" data-attributes="member: 9734"><p>With you all the way. The way I'm handling it is that there just aren't many high level arcane spellcasters. Alot of the high level spells just don't exist. The characters get to do some research, and I plan on using that aspect as a possible campaign hook. </p><p></p><p>There are no artifacts, either. Basically, this is a world that is just "waking up" magic-wise, and the dieties haven't been too generous in the past either. </p><p></p><p>So, there are a couple of cabals of arcane casters who are working on research, several churches finding ways to appease the gods to up their power, and all of them will come into play in many ways in the campaign.</p><p></p><p>I got tired of campaigns where the magic/power in the world was ancient and omnipotent. I was plain sick of the "in the old days, people were *real* powerful, and now we mere mortals quest to find their ancient secrets!" gameplan. Not that there is anything wrong with that, I just needed a change. </p><p></p><p>So, the PCs in my game are the ones who could say, poke out Vecna's eye and hack his hand off. Or be Vecna, and face the consequnces.</p><p></p><p>So far it has been fun. The wheels may fall off at some point, I dunno.</p></blockquote><p></p>
[QUOTE="francisca, post: 722928, member: 9734"] With you all the way. The way I'm handling it is that there just aren't many high level arcane spellcasters. Alot of the high level spells just don't exist. The characters get to do some research, and I plan on using that aspect as a possible campaign hook. There are no artifacts, either. Basically, this is a world that is just "waking up" magic-wise, and the dieties haven't been too generous in the past either. So, there are a couple of cabals of arcane casters who are working on research, several churches finding ways to appease the gods to up their power, and all of them will come into play in many ways in the campaign. I got tired of campaigns where the magic/power in the world was ancient and omnipotent. I was plain sick of the "in the old days, people were *real* powerful, and now we mere mortals quest to find their ancient secrets!" gameplan. Not that there is anything wrong with that, I just needed a change. So, the PCs in my game are the ones who could say, poke out Vecna's eye and hack his hand off. Or be Vecna, and face the consequnces. So far it has been fun. The wheels may fall off at some point, I dunno. [/QUOTE]
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