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3rd Edition too quick? too powerful?
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<blockquote data-quote="officeronin" data-source="post: 723114" data-attributes="member: 8483"><p>Experience -- okay, you could modify it. The only concern I have in this is that it seems you and your players have different expectations. Sounds like a brewing problem. On the other hand, it's been many months since any of my PCs fought an encounter of equal or lower CR. A week ago, I put three night hags, each with 5 levels of classes, against a party of 3 10th level PCs. They walked through it, and, afterwards, asked me, "That's it?" (They had time to prep, true, and they knew that there were at least 2 hags, but it still should have been a problem.) Personally, I like to pose them with a really powerful foe, and allow them to make a plan. The more involved the plan, the more roleplaying. I once had them raid a prison camp, with the goal to save the prisoners, knowing the guards had orders to begin slaughtering the prisoners if an attack occurred. Giving them xp is fine -- just make them work for it...</p><p></p><p>Wealth and Magic -- I once gamed with a DM who carefully made sure that the PCs had that amount of wealth (to the g.p.), but also carefully selected magic items that no one would ever want. Right after everyone springs for MW longswords, we get a +1 club as our "reward". His game folded in a hurry. You can be stingy as long as the players feel rewarded. I give fewer magic items, but I create cool, custom items. A house (and/or it's furnishings) is a huge reward, even though it has little game effect. (Of course, if you threaten to burn it down every 3 sessions, then it's not really a reward -- it's a leash.) Take the time to learn what the PCs want. Again, if magic items are rare and mysterious, a +1 or +2 sword is really boring.</p><p></p><p>Lots of people here are talking about "low-magic worlds", but there is no DM without players -- that's a group decision. Even so, a personal pet peeve is being told "It's a low magic world", when, in reality, "It's a low magic group in a standard world."</p><p></p><p>OfficeRonin</p></blockquote><p></p>
[QUOTE="officeronin, post: 723114, member: 8483"] Experience -- okay, you could modify it. The only concern I have in this is that it seems you and your players have different expectations. Sounds like a brewing problem. On the other hand, it's been many months since any of my PCs fought an encounter of equal or lower CR. A week ago, I put three night hags, each with 5 levels of classes, against a party of 3 10th level PCs. They walked through it, and, afterwards, asked me, "That's it?" (They had time to prep, true, and they knew that there were at least 2 hags, but it still should have been a problem.) Personally, I like to pose them with a really powerful foe, and allow them to make a plan. The more involved the plan, the more roleplaying. I once had them raid a prison camp, with the goal to save the prisoners, knowing the guards had orders to begin slaughtering the prisoners if an attack occurred. Giving them xp is fine -- just make them work for it... Wealth and Magic -- I once gamed with a DM who carefully made sure that the PCs had that amount of wealth (to the g.p.), but also carefully selected magic items that no one would ever want. Right after everyone springs for MW longswords, we get a +1 club as our "reward". His game folded in a hurry. You can be stingy as long as the players feel rewarded. I give fewer magic items, but I create cool, custom items. A house (and/or it's furnishings) is a huge reward, even though it has little game effect. (Of course, if you threaten to burn it down every 3 sessions, then it's not really a reward -- it's a leash.) Take the time to learn what the PCs want. Again, if magic items are rare and mysterious, a +1 or +2 sword is really boring. Lots of people here are talking about "low-magic worlds", but there is no DM without players -- that's a group decision. Even so, a personal pet peeve is being told "It's a low magic world", when, in reality, "It's a low magic group in a standard world." OfficeRonin [/QUOTE]
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