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3rd Edition too quick? too powerful?
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<blockquote data-quote="Victim" data-source="post: 723322" data-attributes="member: 78"><p>That doesn't mean that it's inherently bad. Just bad for you.</p><p></p><p>Just like a slow advancement system that gives your group a stable 10 year campaign is going to suck for me, because I'll have probably moved several times in that period. </p><p></p><p>Even if our group played the same game every week, I'd still miss out because I don't plan on staying in the area once I graduate. And workers are spending less time in the same job, so people are more likely to move to get other jobs and so forth. I think a short default campaign length is a good idea.</p><p></p><p>Of course, I don't even bother using the default XP system. I just make up numbers, so PCs will advance at an appropriate speed. I don't like putting in a bunch of filler encounters in my adventures so PCs will gain enough XP, because play time is limited and prep time is limited. On the other hand, I try to have high expectations for the PCs so killing higher level enemies won't earn characters the ridiculous amounts of XP compared to normal enemies as in the standard system. Also, it allows me to curve advancement, so the advancement rate slows down at some point.</p></blockquote><p></p>
[QUOTE="Victim, post: 723322, member: 78"] That doesn't mean that it's inherently bad. Just bad for you. Just like a slow advancement system that gives your group a stable 10 year campaign is going to suck for me, because I'll have probably moved several times in that period. Even if our group played the same game every week, I'd still miss out because I don't plan on staying in the area once I graduate. And workers are spending less time in the same job, so people are more likely to move to get other jobs and so forth. I think a short default campaign length is a good idea. Of course, I don't even bother using the default XP system. I just make up numbers, so PCs will advance at an appropriate speed. I don't like putting in a bunch of filler encounters in my adventures so PCs will gain enough XP, because play time is limited and prep time is limited. On the other hand, I try to have high expectations for the PCs so killing higher level enemies won't earn characters the ridiculous amounts of XP compared to normal enemies as in the standard system. Also, it allows me to curve advancement, so the advancement rate slows down at some point. [/QUOTE]
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3rd Edition too quick? too powerful?
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