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3rd Edition too quick? too powerful?
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<blockquote data-quote="Voneth" data-source="post: 724158" data-attributes="member: 1016"><p>As compared to every peasant being 20th level in 5 years in 2nd ed.? Use what every in-game reason you want, that argument does hold much water when comparing a level-based system vs. a level based system. Now on to the "how fast is too fast?"</p><p></p><p>Acutaly I played in a 2nd ed game that had me in high teen within a year, the guy threw out exp like it was going out of style, of couse were were almost dead at the end of every game session.</p><p></p><p>I find that it all boils down to how fast the DM can keep up with the pace of advancement. </p><p></p><p>I know some guys who whip up a high-level game and keep it going into epic levels without a sweat. </p><p></p><p>And I know some guys who start getting nervous when certain spells become available that almost literaly shrink the game world (Wind Walk, Teleport, etc.) so that there is no need for weeks of marching across land and be constant targets of ambushes.</p><p></p><p>The game I was just in went to 16th level in 2 years and only the bard and fighter had a magic item each. The GM was taken back by the wizrd's teleport and my druid's wind walk, so he "shook the etch-a-sketch" and started us over. Personaly, I think he quit when it was just getting interesting.</p></blockquote><p></p>
[QUOTE="Voneth, post: 724158, member: 1016"] As compared to every peasant being 20th level in 5 years in 2nd ed.? Use what every in-game reason you want, that argument does hold much water when comparing a level-based system vs. a level based system. Now on to the "how fast is too fast?" Acutaly I played in a 2nd ed game that had me in high teen within a year, the guy threw out exp like it was going out of style, of couse were were almost dead at the end of every game session. I find that it all boils down to how fast the DM can keep up with the pace of advancement. I know some guys who whip up a high-level game and keep it going into epic levels without a sweat. And I know some guys who start getting nervous when certain spells become available that almost literaly shrink the game world (Wind Walk, Teleport, etc.) so that there is no need for weeks of marching across land and be constant targets of ambushes. The game I was just in went to 16th level in 2 years and only the bard and fighter had a magic item each. The GM was taken back by the wizrd's teleport and my druid's wind walk, so he "shook the etch-a-sketch" and started us over. Personaly, I think he quit when it was just getting interesting. [/QUOTE]
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