Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition too quick? too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darklone" data-source="post: 725144" data-attributes="member: 1372"><p>I do like 3rd edition. I don't use the XP system. I don't use treasure tables. I don't use PrClasses (except for some NPCs). </p><ul> <li data-xf-list-type="ul">I do use very powerful magic items (playing in a group for 5 years where the PCs at lvl9 had one +1 longsword and two +1 daggers for the whole group does that to you), usually nearly minor artefacts that gradually grow with the players. But few of them. </li> <li data-xf-list-type="ul">I love to throw hordes of low level monsters at my players. </li> <li data-xf-list-type="ul">I have house rules for character creation (you have to start as multiclassed NPC class/character class). </li> <li data-xf-list-type="ul">I give attribute raises every even level and feats every odd level and let the players start with 5 feats for humans and halfelves and 4 for the other races (you cannot pick feats that have other feats as prerequisites). </li> <li data-xf-list-type="ul">My players seldom take item creation feats due to money and time restraints (the wizard is happy if he can put some spells in his book and has to haggle with two or three others from the group for the money). </li> <li data-xf-list-type="ul">I give easily 1000XPs for roleplaying and no Xps for a huge battle. Survival and getting ahead in the story is reward enough sometimes. </li> <li data-xf-list-type="ul">My players plan their characters only a few levels ahead usually. Changing circumstances and archenemies keep them at their toes.</li> </ul><p>So yes, I see all your points. And yes, I houseruled them away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Darklone, post: 725144, member: 1372"] I do like 3rd edition. I don't use the XP system. I don't use treasure tables. I don't use PrClasses (except for some NPCs). [list] [*]I do use very powerful magic items (playing in a group for 5 years where the PCs at lvl9 had one +1 longsword and two +1 daggers for the whole group does that to you), usually nearly minor artefacts that gradually grow with the players. But few of them. [*]I love to throw hordes of low level monsters at my players. [*]I have house rules for character creation (you have to start as multiclassed NPC class/character class). [*]I give attribute raises every even level and feats every odd level and let the players start with 5 feats for humans and halfelves and 4 for the other races (you cannot pick feats that have other feats as prerequisites). [*]My players seldom take item creation feats due to money and time restraints (the wizard is happy if he can put some spells in his book and has to haggle with two or three others from the group for the money). [*]I give easily 1000XPs for roleplaying and no Xps for a huge battle. Survival and getting ahead in the story is reward enough sometimes. [*]My players plan their characters only a few levels ahead usually. Changing circumstances and archenemies keep them at their toes. [/list] So yes, I see all your points. And yes, I houseruled them away :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
3rd Edition too quick? too powerful?
Top