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3rd IR Aftermath OOC Thread and Peanut Gallery
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<blockquote data-quote="Kalanyr" data-source="post: 246100" data-attributes="member: 190"><p>The Following is General Knowledge readily available</p><p></p><p>1) Satellite connections don't work here.</p><p>2) Technology doesn't seem to work here.</p><p>3) People of non-chaotic good alignments tend to get splitting headaches.</p><p>4) The living heal faster here.</p><p>5) The continent is about 100 miles deep, you are approximately 10 miles down.</p><p>6) The continent is the size of a rather large country, say oh probably Australia In real world terms.</p><p></p><p>The Following is Oerthian Only knowledge (DC 10 Knowledge (Ishtarland) Check) (Torillians don't know this without a Knowledge (Ishtarland) check of DC 20) (Since none of you have this skill and its not Common Knowledge you don't know it capiche?) (For PCs from allied realms this is automatically known)</p><p></p><p>1) One of the most influential figures of this place is a god, the other a fey</p><p>2) The day to day business is run on a merocratic nobility</p><p>3) The Dwarven Areas of this realm have full tech access and lack the Chaos-Aligned trait.</p><p>4) All spells that would remove freedom from a being not takeing hostile actions, automatically fail.</p><p>5) It is rather difficult to cast spells aligned with Evil.</p><p>6) This city is called Silver Stand </p><p></p><p></p><p>The Following is Oerthian Only and with a Knowledge (Ishtarland) DC 20 or non-Oerthian Knowledge (Ishtarland) DC 30. (Rolled in front of me). (for those PCs from allied lands this is Common Knowledge (DC 10))</p><p></p><p>1) The Realm is Minor Positive Dominant, Strongly Chaos Aligned,Strongly Good-Aligned (except the Dwarf Areas)</p><p>2) The Ream is Tech Dead (Except the Dwarf Areas)</p><p>3) The Elves of the Lost Wood found shelter here from the God Emperor</p><p>4) The people of this realm are not always what they seem. Many are immune to divinations and are not fooled by Illusions. </p><p>5) The realm is divinely morphic</p><p>6) The current head noble is Alytress, rumoured to be the Spymaster.</p><p>7) Arcane/Druid/Ranger spells and spell-like abilities are Maximised/Empowered/Extended. (This does NOT include death magic of any kind, spells that damage the environment, or spells that draw upon negative energy, Law or Evil for their effects, or spells that effect technology in a non-baneful manner or several other spells that no doubt do not fall into these categories but break the spirit of them.)</p><p></p><p>(Any more specific information has rather high DCs and comes from me personally.)</p><p></p><p>Mr Draco</p><p>The items to pierce disguise constantly are rather rare, since it requires an epic level character to make them.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 246100, member: 190"] The Following is General Knowledge readily available 1) Satellite connections don't work here. 2) Technology doesn't seem to work here. 3) People of non-chaotic good alignments tend to get splitting headaches. 4) The living heal faster here. 5) The continent is about 100 miles deep, you are approximately 10 miles down. 6) The continent is the size of a rather large country, say oh probably Australia In real world terms. The Following is Oerthian Only knowledge (DC 10 Knowledge (Ishtarland) Check) (Torillians don't know this without a Knowledge (Ishtarland) check of DC 20) (Since none of you have this skill and its not Common Knowledge you don't know it capiche?) (For PCs from allied realms this is automatically known) 1) One of the most influential figures of this place is a god, the other a fey 2) The day to day business is run on a merocratic nobility 3) The Dwarven Areas of this realm have full tech access and lack the Chaos-Aligned trait. 4) All spells that would remove freedom from a being not takeing hostile actions, automatically fail. 5) It is rather difficult to cast spells aligned with Evil. 6) This city is called Silver Stand The Following is Oerthian Only and with a Knowledge (Ishtarland) DC 20 or non-Oerthian Knowledge (Ishtarland) DC 30. (Rolled in front of me). (for those PCs from allied lands this is Common Knowledge (DC 10)) 1) The Realm is Minor Positive Dominant, Strongly Chaos Aligned,Strongly Good-Aligned (except the Dwarf Areas) 2) The Ream is Tech Dead (Except the Dwarf Areas) 3) The Elves of the Lost Wood found shelter here from the God Emperor 4) The people of this realm are not always what they seem. Many are immune to divinations and are not fooled by Illusions. 5) The realm is divinely morphic 6) The current head noble is Alytress, rumoured to be the Spymaster. 7) Arcane/Druid/Ranger spells and spell-like abilities are Maximised/Empowered/Extended. (This does NOT include death magic of any kind, spells that damage the environment, or spells that draw upon negative energy, Law or Evil for their effects, or spells that effect technology in a non-baneful manner or several other spells that no doubt do not fall into these categories but break the spirit of them.) (Any more specific information has rather high DCs and comes from me personally.) Mr Draco The items to pierce disguise constantly are rather rare, since it requires an epic level character to make them. [/QUOTE]
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