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Community
General Tabletop Discussion
*Pathfinder & Starfinder
3rd level changing my character. Maybe to wizard?
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<blockquote data-quote="KarinsDad" data-source="post: 4438469" data-attributes="member: 2011"><p>You're welcome.</p><p></p><p>It's a tough call. I have recently been considering not bumping Dex at all and not taking Arcane Reach at all.</p><p></p><p>With a human Demi-god, I can eventually bump Wis to 16, bump Con to 16, bump Int to 30, and still have a 2 bump somewhere (e.g. in Dex for Arcane Reach, or in Con for better Fort/surges/hit points, etc.). One of the issues (that has shown up in our game at low level) is that the first build above has a low Fort and gets Fort tagged in combat quite a bit at lower levels. By bumping Con and Wis as the other two stats (and not Dex), it helps Fort and Will defense which are not high to begin with because the character has the starting 20 Int (at the cost of some feats and initiative).</p><p></p><p>Of course, Iron Will and Great Fortitude are needed as well. They are practically required for this build, or the Wizard will get toasted with those types of attacks just too often.</p><p></p><p>It's a bit of a balancing act with this build.</p><p></p><p>Another thing I have noticed is that monster initiatives are large in 4E.</p><p></p><p>Yesterday, we had a combat where all 5 PCs rolled inits in the range of 18 to 23 and only the 23 init PC beat any of the monsters (and then, not all of them).</p><p></p><p>A lot of monsters get huge initiative mods due to getting either +2 or +4 added to an already large Dex.</p><p></p><p>So, Improved Initiative is required for this (and many PC) builds as well to stay competitive.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4438469, member: 2011"] You're welcome. It's a tough call. I have recently been considering not bumping Dex at all and not taking Arcane Reach at all. With a human Demi-god, I can eventually bump Wis to 16, bump Con to 16, bump Int to 30, and still have a 2 bump somewhere (e.g. in Dex for Arcane Reach, or in Con for better Fort/surges/hit points, etc.). One of the issues (that has shown up in our game at low level) is that the first build above has a low Fort and gets Fort tagged in combat quite a bit at lower levels. By bumping Con and Wis as the other two stats (and not Dex), it helps Fort and Will defense which are not high to begin with because the character has the starting 20 Int (at the cost of some feats and initiative). Of course, Iron Will and Great Fortitude are needed as well. They are practically required for this build, or the Wizard will get toasted with those types of attacks just too often. It's a bit of a balancing act with this build. Another thing I have noticed is that monster initiatives are large in 4E. Yesterday, we had a combat where all 5 PCs rolled inits in the range of 18 to 23 and only the 23 init PC beat any of the monsters (and then, not all of them). A lot of monsters get huge initiative mods due to getting either +2 or +4 added to an already large Dex. So, Improved Initiative is required for this (and many PC) builds as well to stay competitive. [/QUOTE]
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Community
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3rd level changing my character. Maybe to wizard?
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