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<blockquote data-quote="the Jester" data-source="post: 4299853" data-attributes="member: 1210"><p>EDIT: Revised to MM3 standards and included on the Lizard entry <a href="http://www.enworld.org/forum/showthread.php?229226-1st-Level-Monster-Conversions/page11&p=6056212#post6056212" target="_blank">here.</a></p><p></p><p><span style="font-size: 12px"><strong>SHOCKER LIZARD--- Level 3 Artillery</strong></span></p><p>Small natural magical beast (reptile); XP 150</p><p>---</p><p>Initiative +3; Senses Perception +2</p><p>HP 37; Bloodied 18</p><p>AC 15; Fortitude 14; Reflex 16; Will 14</p><p>Resist lightning 10</p><p>Speed 7, climb 4, swim 4</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +6 vs. AC; 1d4 damage.</p><p></p><p><strong>[Ranged] Lightning Stroke</strong> (standard; at will) <strong>Lightning:</strong> Range 8; +8 vs. Reflex; 2d6+3 lightning damage and target is dazed until the end of its next turn.</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 10; Dex 15; Wis 12 </p><p>Con 13; Int 2; Cha 6</p><p></p><p></p><p><span style="font-size: 12px"><strong>SHOCKER LIZARD SWARM--- Level 9 Controller</strong></span></p><p><em>This swarm consists of dozens of tiny little blue shocker lizard hatchlings, swarming with electrical energy.</em></p><p>Medium natural magical beast (reptile, swarm)--- XP 400</p><p>---</p><p>Initiative +6; Senses Perception +6</p><p><strong>Cloak of Electricity (Lightning)</strong> aura 3; at the start of the shocker lizard swarm’s turn, attack each target in the aura: +11 vs. Reflex; Hit: 1d8+5 lightning damage and target is slowed (save ends)</p><p>HP 96; Bloodied 48</p><p>AC 23; Fortitude 20; Reflex 20; Will 18</p><p>Resist lightning 10</p><p>Speed 7, climb 4, swim 4</p><p>---</p><p><strong>[Melee] Electric Bites</strong> (standard; at will) <strong>Lightning:</strong> The shocker lizard swarm makes three bite attacks against one, two or three adjacent opponents: +14 vs. AC; 1d8 lightning damage.</p><p></p><p><strong>[Area] Cooperative Bolt </strong>(standard; encounter) <strong>Lightning:</strong> Burst 4 within 16; +13 vs. Reflex; 3d8+5 damage and target is stunned (save ends).</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 14; Dex 15; Wis 12 </p><p>Con 16; Int 2; Cha 6</p><p></p><p></p><p><span style="font-size: 12px"><strong>YELLOW SHOCKER LIZARD--- Level 12 Artillery</strong></span></p><p>Medium natural magical beast (reptile)--- XP 700</p><p>---</p><p>Initiative +12; Senses Perception +x, special senses</p><p>HP 97; Bloodied 48</p><p>AC 24; Fortitude 24; Reflex 26; Will 21</p><p>Resist lightning 10</p><p>Speed 7, climb 4, swim 4</p><p>---</p><p><strong>[Melee basic] Bite </strong>(standard; at will): +15 vs. AC; 1d6+2 damage plus 5 lightning damage.</p><p></p><p><strong>[Ranged] Lightning Stroke</strong> (standard; at will) <strong>Lightning:</strong> Range 8; +17 vs. Reflex; 3d6+5 lightning damage and target is dazed until the end of its next turn.</p><p></p><p><strong>[Area] Shock Pulse</strong> (standard; encounter) <strong>Lightning:</strong> Close burst 4; +15 vs. Reflex; 3d8+5 lightning damage plus target is pushed 1 square and dazed (save ends).</p><p>---</p><p>Alignment unaligned; Languages -</p><p>Str 15; Dex 23; Wis 16 </p><p>Con 19; Int 2; Cha 6</p></blockquote><p></p>
[QUOTE="the Jester, post: 4299853, member: 1210"] EDIT: Revised to MM3 standards and included on the Lizard entry [URL="http://www.enworld.org/forum/showthread.php?229226-1st-Level-Monster-Conversions/page11&p=6056212#post6056212"]here.[/URL] [SIZE=3][B]SHOCKER LIZARD--- Level 3 Artillery[/B][/SIZE] Small natural magical beast (reptile); XP 150 --- Initiative +3; Senses Perception +2 HP 37; Bloodied 18 AC 15; Fortitude 14; Reflex 16; Will 14 Resist lightning 10 Speed 7, climb 4, swim 4 --- [B][Melee basic] Bite[/B] (standard; at will): +6 vs. AC; 1d4 damage. [B][Ranged] Lightning Stroke[/B] (standard; at will) [B]Lightning:[/B] Range 8; +8 vs. Reflex; 2d6+3 lightning damage and target is dazed until the end of its next turn. --- Alignment unaligned; Languages - Str 10; Dex 15; Wis 12 Con 13; Int 2; Cha 6 [SIZE=3][B]SHOCKER LIZARD SWARM--- Level 9 Controller[/B][/SIZE] [I]This swarm consists of dozens of tiny little blue shocker lizard hatchlings, swarming with electrical energy.[/I] Medium natural magical beast (reptile, swarm)--- XP 400 --- Initiative +6; Senses Perception +6 [B]Cloak of Electricity (Lightning)[/B] aura 3; at the start of the shocker lizard swarm’s turn, attack each target in the aura: +11 vs. Reflex; Hit: 1d8+5 lightning damage and target is slowed (save ends) HP 96; Bloodied 48 AC 23; Fortitude 20; Reflex 20; Will 18 Resist lightning 10 Speed 7, climb 4, swim 4 --- [B][Melee] Electric Bites[/B] (standard; at will) [B]Lightning:[/B] The shocker lizard swarm makes three bite attacks against one, two or three adjacent opponents: +14 vs. AC; 1d8 lightning damage. [B][Area] Cooperative Bolt [/B](standard; encounter) [B]Lightning:[/B] Burst 4 within 16; +13 vs. Reflex; 3d8+5 damage and target is stunned (save ends). --- Alignment unaligned; Languages - Str 14; Dex 15; Wis 12 Con 16; Int 2; Cha 6 [SIZE=3][B]YELLOW SHOCKER LIZARD--- Level 12 Artillery[/B][/SIZE] Medium natural magical beast (reptile)--- XP 700 --- Initiative +12; Senses Perception +x, special senses HP 97; Bloodied 48 AC 24; Fortitude 24; Reflex 26; Will 21 Resist lightning 10 Speed 7, climb 4, swim 4 --- [B][Melee basic] Bite [/B](standard; at will): +15 vs. AC; 1d6+2 damage plus 5 lightning damage. [B][Ranged] Lightning Stroke[/B] (standard; at will) [B]Lightning:[/B] Range 8; +17 vs. Reflex; 3d6+5 lightning damage and target is dazed until the end of its next turn. [B][Area] Shock Pulse[/B] (standard; encounter) [B]Lightning:[/B] Close burst 4; +15 vs. Reflex; 3d8+5 lightning damage plus target is pushed 1 square and dazed (save ends). --- Alignment unaligned; Languages - Str 15; Dex 23; Wis 16 Con 19; Int 2; Cha 6 [/QUOTE]
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