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<blockquote data-quote="the Jester" data-source="post: 4319522" data-attributes="member: 1210"><p>EDIT: Revised to MM3 standards (and dire bunyip added) <a href="http://www.enworld.org/forum/showthread.php?231135-3rd-Level-Monsters/page5&p=6071601&viewfull=1#post6071601" target="_blank">here.</a></p><p></p><p><span style="font-size: 12px"><strong>BUNYIP--- Level 3 Skirmisher</strong></span></p><p>Medium natural beast (aquatic)--- XP 150</p><p>---</p><p>Initiative +5; Senses Perception +3, low-light vision</p><p>HP 47; Bloodied 23</p><p>AC 17; Fortitude 17; Reflex 15; Will 15</p><p>Speed 6, swim 6</p><p>---</p><p><strong>[Melee basic] Bite</strong> (standard; at will): +8 vs. AC; 1d10+3 damage (1d10+8 if target is in the water and does not have the aquatic keyword).</p><p></p><p><strong>[Melee] Underwater Attack</strong> (standard; recharge 4 5 6): Only against a creature without the aquatic keyword that is in the water. The bunyip swims 4 squares underwater and attacks: +10 vs. AC; 1d10+3 damage and target slides 2 squares.</p><p></p><p><strong>[Close] Roar </strong>(standard; recharges when first bloodied) <strong>Fear, Thunder:</strong> Close burst 6; attacks living enemies; +4 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn.</p><p></p><p><strong>Underwater Escape</strong> (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; encounter): The bunyip ducks under the water and gains Resist 5 against the triggering attack. </p><p>---</p><p>Alignment unaligned; Languages Bunyip</p><p>Skills Athletics +10, Stealth +8</p><p>Str 18; Dex 15; Wis 15</p><p>Con 15; Int 6; Cha 13</p><p></p><p></p><p><span style="font-size: 12px"><strong>GIANT BUNYIP--- Level 15 Brute</strong></span></p><p>Large natural beast (aquatic)--- XP 1200</p><p>---</p><p>Initiative +12; Senses Perception +12, low-light vision</p><p>HP 175; Bloodied 87</p><p>AC 27; Fortitude 29; Reflex 27; Will 27</p><p>Speed 6, swim 6</p><p>---</p><p><strong>[Melee basic] Savage Bite</strong> (standard; at will): +18 vs. AC; 2d8+6 damage (2d8+11 if target is in the water and does not have the aquatic keyword).</p><p></p><p><strong>[Close] Roar </strong>(standard; recharges when first bloodied) <strong>Fear, Thunder:</strong> Close burst 6; attacks living enemies; +14 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn.</p><p></p><p><strong>Underwater Escape</strong> (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; recharges when first bloodied): The bunyip ducks under the water and gains Resist 10 against the triggering attack. </p><p>---</p><p>Alignment unaligned; Languages Bunyip</p><p>Skills Athletics +19, Stealth +12</p><p>Str 25; Dex 20; Wis 20</p><p>Con 15; Int 9; Cha 18</p></blockquote><p></p>
[QUOTE="the Jester, post: 4319522, member: 1210"] EDIT: Revised to MM3 standards (and dire bunyip added) [URL="http://www.enworld.org/forum/showthread.php?231135-3rd-Level-Monsters/page5&p=6071601&viewfull=1#post6071601"]here.[/URL] [SIZE=3][B]BUNYIP--- Level 3 Skirmisher[/B][/SIZE] Medium natural beast (aquatic)--- XP 150 --- Initiative +5; Senses Perception +3, low-light vision HP 47; Bloodied 23 AC 17; Fortitude 17; Reflex 15; Will 15 Speed 6, swim 6 --- [B][Melee basic] Bite[/B] (standard; at will): +8 vs. AC; 1d10+3 damage (1d10+8 if target is in the water and does not have the aquatic keyword). [B][Melee] Underwater Attack[/B] (standard; recharge 4 5 6): Only against a creature without the aquatic keyword that is in the water. The bunyip swims 4 squares underwater and attacks: +10 vs. AC; 1d10+3 damage and target slides 2 squares. [B][Close] Roar [/B](standard; recharges when first bloodied) [B]Fear, Thunder:[/B] Close burst 6; attacks living enemies; +4 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn. [B]Underwater Escape[/B] (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; encounter): The bunyip ducks under the water and gains Resist 5 against the triggering attack. --- Alignment unaligned; Languages Bunyip Skills Athletics +10, Stealth +8 Str 18; Dex 15; Wis 15 Con 15; Int 6; Cha 13 [SIZE=3][B]GIANT BUNYIP--- Level 15 Brute[/B][/SIZE] Large natural beast (aquatic)--- XP 1200 --- Initiative +12; Senses Perception +12, low-light vision HP 175; Bloodied 87 AC 27; Fortitude 29; Reflex 27; Will 27 Speed 6, swim 6 --- [B][Melee basic] Savage Bite[/B] (standard; at will): +18 vs. AC; 2d8+6 damage (2d8+11 if target is in the water and does not have the aquatic keyword). [B][Close] Roar [/B](standard; recharges when first bloodied) [B]Fear, Thunder:[/B] Close burst 6; attacks living enemies; +14 vs. Will; Hit: target is dazed (save ends); Miss: target suffers -1 on attack rolls until the end of its next turn. [B]Underwater Escape[/B] (immediate interrupt; when a creature without the aquatic keyword that is in the water hits the bunyip with a melee, close or area attack; recharges when first bloodied): The bunyip ducks under the water and gains Resist 10 against the triggering attack. --- Alignment unaligned; Languages Bunyip Skills Athletics +19, Stealth +12 Str 25; Dex 20; Wis 20 Con 15; Int 9; Cha 18 [/QUOTE]
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