Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
3rd Level Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6055320" data-attributes="member: 1210"><p>Here is the revised version of the assassin vine.</p><p></p><p><strong><span style="font-size: 22px">ASSASSIN VINE </span> </strong></p><p><strong></strong></p><p><strong>Source:</strong> 3e Monster Manual.</p><p> </p><p>An assassin vine is a long vine that grows both above and beneath the ground. It requires blood to survive, and is able to animate in an attempt to seize prey. The subterranean variety is darker in color than the aboveground. </p><p> </p><p><strong>Often Parasitic:</strong> An assassin vine often wraps itself around another tree, eventually crushing it much like ivy does. Others choose pillars, statues, or even walls as their host, but an assassin vine grows better and remains healthier without blood for a longer period if it can sap the life of another plant. </p><p> </p><p><strong>Heady Wine:</strong> The assassin vine produces purple berries that are widely believed to be poisonous. In any event, they are bitter and unnutritious. Nonetheless, a heady wine is made from these berries by some particularly brave tribes of goblins and gnomes.</p><p> </p><p><strong>Guardian Creature:</strong> Clever humanoids, hags and groups of druids occasionally plant assassin vines as guardians, since the vines prefer to remain at rest unless actively following retreating prey. By ensuring that the vines get enough to eat, such a group can maintain a guardian over an area.</p><p></p><p><strong><span style="font-size: 15px">Assassin Vine --- Level 3 Lurker </span></strong> </p><p>Large natural animate (blind, plant) --- XP 150 </p><p>HP 38; Bloodied 19 Initiative +8</p><p>AC 16; Fortitude 17; Reflex 16; Will 15 Perception +3</p><p>Speed 4 Tremorsense 10</p><p>Vulnerable 5 fire</p><p></p><p><strong>TRAITS </strong></p><p><strong>Lashing Foliage * Aura 3</strong></p><p> Creatures other than plants must spend 1 extra square of movement to enter any space within the aura that the assassin vine has line of effect to. (This does not count as difficult terrain and stacks with the penalty for entering difficult terrain, but not with other lashing foliage auras.)</p><p></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Vine Lash * At Will</strong></p><p> Attack: Melee 3 (one creature); +8 vs. AC. </p><p> Hit: 2d6+4 damage.</p><p></p><p><strong>(melee) Grasping Vine * At Will</strong></p><p> Requirement: The assassin vine may not have more than three creatures grabbed.</p><p> Attack: Melee 3 (one or two creatures); +6 vs. Reflex.</p><p> Hit: The target is grabbed (escape DC 15) and the assassin vine pulls the target 1 square.</p><p> Sustain Minor: The assassin vine sustains all of its grabs.</p><p></p><p><strong>(melee) Strangle * At Will</strong></p><p> Attack: Melee 2 (one creature grabbed by the assassin vine); +6 vs. Fortitude.</p><p> Hit: 2d10+5 damage. </p><p>---</p><p>Str 18 Dex 16 Wis 14</p><p>Con 14 Int 1 Cha 5 </p><p>Alignment unaligned Languages -</p><p></p><p><strong><span style="font-size: 15px">Assassin Vine Copse Guardian --- Level 15 Minion Soldier </span></strong></p><p>Large natural animate (blind, plant) --- XP 300 </p><p>HP 1; a missed attack never damages a minion Initiative +12</p><p>AC 30; Fortitude 28; Reflex 28; Will 26 Perception +9</p><p>Speed 4 </p><p> Tremorsense 10</p><p></p><p><strong>TRAITS </strong></p><p><strong> </strong></p><p><strong>Lashing Foliage * Aura 3</strong></p><p> Creatures other than plants must spend 1 extra square of movement to enter any space within the aura that the assassin vine has line of effect to. (This does not count as difficult terrain and stacks with the penalty for entering difficult terrain, but not with other lashing foliage auras.)</p><p><strong></strong></p><p><strong>STANDARD ACTIONS </strong></p><p><strong> </strong></p><p><strong>(mbasic) Strangling Vine * At Will</strong></p><p> Attack: Melee 3 (one creature); +20 vs. AC.</p><p> Hit: 11 damage and the assassin vine grabs the target (escape DC 15).</p><p> Sustain Standard: The assassin vine makes the following secondary attack against the target.</p><p> Secondary Attack: Melee 3 (one grabbed creature); +20 vs. Fortitude.</p><p> Hit: 15 damage, and the assassin vine sustains the grab.</p><p> Miss: The target may make an escape attempt against the assassin vine's grab as an immediate reaction.</p><p>---</p><p>Str 18 Dex 16 Wis 14</p><p>Con 14 Int 1 Cha 5 </p><p>Alignment unaligned Languages -</p></blockquote><p></p>
[QUOTE="the Jester, post: 6055320, member: 1210"] Here is the revised version of the assassin vine. [B][SIZE="6"]ASSASSIN VINE [/SIZE] Source:[/B] 3e Monster Manual. An assassin vine is a long vine that grows both above and beneath the ground. It requires blood to survive, and is able to animate in an attempt to seize prey. The subterranean variety is darker in color than the aboveground. [B]Often Parasitic:[/B] An assassin vine often wraps itself around another tree, eventually crushing it much like ivy does. Others choose pillars, statues, or even walls as their host, but an assassin vine grows better and remains healthier without blood for a longer period if it can sap the life of another plant. [B]Heady Wine:[/B] The assassin vine produces purple berries that are widely believed to be poisonous. In any event, they are bitter and unnutritious. Nonetheless, a heady wine is made from these berries by some particularly brave tribes of goblins and gnomes. [B]Guardian Creature:[/B] Clever humanoids, hags and groups of druids occasionally plant assassin vines as guardians, since the vines prefer to remain at rest unless actively following retreating prey. By ensuring that the vines get enough to eat, such a group can maintain a guardian over an area. [B][SIZE="4"]Assassin Vine --- Level 3 Lurker [/SIZE][/B] Large natural animate (blind, plant) --- XP 150 HP 38; Bloodied 19 Initiative +8 AC 16; Fortitude 17; Reflex 16; Will 15 Perception +3 Speed 4 Tremorsense 10 Vulnerable 5 fire [B]TRAITS Lashing Foliage * Aura 3[/B] Creatures other than plants must spend 1 extra square of movement to enter any space within the aura that the assassin vine has line of effect to. (This does not count as difficult terrain and stacks with the penalty for entering difficult terrain, but not with other lashing foliage auras.) [B]STANDARD ACTIONS (mbasic) Vine Lash * At Will[/B] Attack: Melee 3 (one creature); +8 vs. AC. Hit: 2d6+4 damage. [B](melee) Grasping Vine * At Will[/B] Requirement: The assassin vine may not have more than three creatures grabbed. Attack: Melee 3 (one or two creatures); +6 vs. Reflex. Hit: The target is grabbed (escape DC 15) and the assassin vine pulls the target 1 square. Sustain Minor: The assassin vine sustains all of its grabs. [B](melee) Strangle * At Will[/B] Attack: Melee 2 (one creature grabbed by the assassin vine); +6 vs. Fortitude. Hit: 2d10+5 damage. --- Str 18 Dex 16 Wis 14 Con 14 Int 1 Cha 5 Alignment unaligned Languages - [B][SIZE="4"]Assassin Vine Copse Guardian --- Level 15 Minion Soldier [/SIZE][/B] Large natural animate (blind, plant) --- XP 300 HP 1; a missed attack never damages a minion Initiative +12 AC 30; Fortitude 28; Reflex 28; Will 26 Perception +9 Speed 4 Tremorsense 10 [B]TRAITS Lashing Foliage * Aura 3[/B] Creatures other than plants must spend 1 extra square of movement to enter any space within the aura that the assassin vine has line of effect to. (This does not count as difficult terrain and stacks with the penalty for entering difficult terrain, but not with other lashing foliage auras.) [B] STANDARD ACTIONS (mbasic) Strangling Vine * At Will[/B] Attack: Melee 3 (one creature); +20 vs. AC. Hit: 11 damage and the assassin vine grabs the target (escape DC 15). Sustain Standard: The assassin vine makes the following secondary attack against the target. Secondary Attack: Melee 3 (one grabbed creature); +20 vs. Fortitude. Hit: 15 damage, and the assassin vine sustains the grab. Miss: The target may make an escape attempt against the assassin vine's grab as an immediate reaction. --- Str 18 Dex 16 Wis 14 Con 14 Int 1 Cha 5 Alignment unaligned Languages - [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
3rd Level Monsters
Top