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<blockquote data-quote="AZRogue" data-source="post: 4175877" data-attributes="member: 3963"><p>Since the GSL seems to allow new Classes to be created, as per the compilation put up by Morrus <a href="http://www.enworld.org/showpost.php?p=4173542&postcount=1" target="_blank">HERE</a>, what Classes would you most want to see right away? Which Classes do you want access to in your games, either for PCs or for prominent NPCs? Your wish list does not need to limit itself to 3E Classes but could be any Class that you have a strong desire for.</p><p></p><p>For instance, the Classes I'd most like to see would be:</p><p></p><p>Monk </p><p>Barbarian</p><p>Bard</p><p>Assassin</p><p>Necromancer</p><p>Bladesinger</p><p>Eldritch Knight</p><p>Cavalier</p><p>Elementalist </p><p></p><p>I'd like the Monk to have two paths--one making him primarily a Striker and the other for grappling/Aikido that makes him more of a Controller (hybrid Class). </p><p></p><p>The Bladesinger I would make into an Arcane striker, I think, since the Swordmage will be the Arcane Defender (along with the Eldritch Knight, but maybe done in a different way). Elementalist I see as an Arcane Striker as well, with Necromancer being another Arcane Controller. I'm deliberately using the three Power sources we know of now instead of using the Powers that will be released in the future, just to imagine how they would be presented under the umbrella we will have at launch. With Powers and paths, each Class could be made to operate in different ways even though they are filling the same role and using the same source. </p><p></p><p>The way powers and paths are set up I think there's a lot of potential to new Classes and they can really be distinct in feel and approach. There seems to be as much wriggle room with Class creation as we seem to have with Monster creation and I'm eagerly anticipating those Classes making a comeback until WotC can release their own, core, versions. </p><p></p><p>Oh, and I'd prefer if we don't sideline this into a GSL vs. OGL debate as we have enough of those at the moment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm just genuinely curious as to the Classes people would want right away and any input you might have on how they should be handled.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4175877, member: 3963"] Since the GSL seems to allow new Classes to be created, as per the compilation put up by Morrus [url=http://www.enworld.org/showpost.php?p=4173542&postcount=1]HERE[/url], what Classes would you most want to see right away? Which Classes do you want access to in your games, either for PCs or for prominent NPCs? Your wish list does not need to limit itself to 3E Classes but could be any Class that you have a strong desire for. For instance, the Classes I'd most like to see would be: Monk Barbarian Bard Assassin Necromancer Bladesinger Eldritch Knight Cavalier Elementalist I'd like the Monk to have two paths--one making him primarily a Striker and the other for grappling/Aikido that makes him more of a Controller (hybrid Class). The Bladesinger I would make into an Arcane striker, I think, since the Swordmage will be the Arcane Defender (along with the Eldritch Knight, but maybe done in a different way). Elementalist I see as an Arcane Striker as well, with Necromancer being another Arcane Controller. I'm deliberately using the three Power sources we know of now instead of using the Powers that will be released in the future, just to imagine how they would be presented under the umbrella we will have at launch. With Powers and paths, each Class could be made to operate in different ways even though they are filling the same role and using the same source. The way powers and paths are set up I think there's a lot of potential to new Classes and they can really be distinct in feel and approach. There seems to be as much wriggle room with Class creation as we seem to have with Monster creation and I'm eagerly anticipating those Classes making a comeback until WotC can release their own, core, versions. Oh, and I'd prefer if we don't sideline this into a GSL vs. OGL debate as we have enough of those at the moment. :) I'm just genuinely curious as to the Classes people would want right away and any input you might have on how they should be handled. [/QUOTE]
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