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<blockquote data-quote="Irda Ranger" data-source="post: 4177457" data-attributes="member: 1003"><p><span style="color: DarkOrange">Monk</span> - <span style="color: Yellow">Meh</span>. I know it's popular, I just never liked them. I welcome more people to take a shot though, since I might like ver.2.</p><p><span style="color: DarkOrange">Barbarian</span> - <span style="color: Yellow">Yes, absolutely</span>. I especially want to see a 3rd-party Martial Barbarian, as the Barbarian WotC seems to be building is more of a Primal PS + AE's Totem Warrior = <em>Beast!!</em>warrior. That's cool, but I prefer Conan types.</p><p><span style="color: DarkOrange">Bard</span> - <span style="color: Yellow">Yes, and no</span>. We know that the Bard is going to be in PHB2, and he sounds like exactly what I want already.</p><p><span style="color: DarkOrange">Assassin</span> - <span style="color: Yellow">No</span>. This is just a Rogue with a insta-kill Power. Just make the power; don't clog up the system with a whole new class. At the very most this is a Paragon Path.</p><p><span style="color: DarkOrange">Necromancer </span>-<span style="color: Yellow"> Yes, absolutely</span>.</p><p><span style="color: DarkOrange">Bladesinger </span> - As an Arcane Melee Striker, <span style="color: Yellow">maybe</span>. But only so long as they don't call it that. Too much baggage.</p><p><span style="color: DarkOrange">Eldritch Knight </span>- <span style="color: Yellow">No</span>. Too close to Swordmage.</p><p><span style="color: DarkOrange">Cavalier </span>- <span style="color: Yellow">No</span>. LG Fighter ... on a horse. Ride is a Skill and maybe some Feats, not a class. Paragon Path at most. But generally I dislike "mounted" classes of any kind, since no one else is mounted, and this changes entirely the dynamics of who's being effective from one combat to the next (mounted vs. non-mounted).</p><p><span style="color: DarkOrange">Elementalist </span> - <span style="color: Yellow">Maybe</span>. This sounds like what the PHB2 Sorcerer is going to be. No need to double up.</p><p></p><p> </p><p>I guess this is fine. I think a number of classes (such as the Druid) will shift between Roles depending on build. That's how WotC will do "hybrid." A class will allow you to go either way, but you can't actually do both at the same time. You have to pick.</p><p></p><p>Two classes I don't think there's a real need for: <span style="color: DarkOrange">Duelist and Unfettered</span>: these are Rogues without the Thievery skill. Not enough else there to justify a class.</p><p></p><p>My list of combat classes includes:</p><p>Enchanter</p><p>Sha'ir</p><p>Summoner/Demonologist</p><p>Druid variants (there are so many ways to go with this class (Shifter, Greenbond, Storm-mage, etc), I doubt anyone will really step on each other's toes)</p><p></p><p>But what I really want a 3PP to come out with are a list of non-combat Classes (and Roles). Essentially this supplement would replace parts of the Skill system with Diplomat, Court Knight, Country Lord, Mercenary, Academic, Scoundel, Smuggler, etc. etc. These "classes" have no effect on your in-combat role or prowess (that's determined by your combat Class), but effect your out-of-combat skills and abilities instead. You'd essentially take them as a "gestalt" class which does not impede or effect your combat classe's advancement.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4177457, member: 1003"] [COLOR=DarkOrange]Monk[/COLOR] - [COLOR=Yellow]Meh[/COLOR]. I know it's popular, I just never liked them. I welcome more people to take a shot though, since I might like ver.2. [COLOR=DarkOrange]Barbarian[/COLOR] - [COLOR=Yellow]Yes, absolutely[/COLOR]. I especially want to see a 3rd-party Martial Barbarian, as the Barbarian WotC seems to be building is more of a Primal PS + AE's Totem Warrior = [I]Beast!![/I]warrior. That's cool, but I prefer Conan types. [COLOR=DarkOrange]Bard[/COLOR] - [COLOR=Yellow]Yes, and no[/COLOR]. We know that the Bard is going to be in PHB2, and he sounds like exactly what I want already. [COLOR=DarkOrange]Assassin[/COLOR] - [COLOR=Yellow]No[/COLOR]. This is just a Rogue with a insta-kill Power. Just make the power; don't clog up the system with a whole new class. At the very most this is a Paragon Path. [COLOR=DarkOrange]Necromancer [/COLOR]-[COLOR=Yellow] Yes, absolutely[/COLOR]. [COLOR=DarkOrange]Bladesinger [/COLOR] - As an Arcane Melee Striker, [COLOR=Yellow]maybe[/COLOR]. But only so long as they don't call it that. Too much baggage. [COLOR=DarkOrange]Eldritch Knight [/COLOR]- [COLOR=Yellow]No[/COLOR]. Too close to Swordmage. [COLOR=DarkOrange]Cavalier [/COLOR]- [COLOR=Yellow]No[/COLOR]. LG Fighter ... on a horse. Ride is a Skill and maybe some Feats, not a class. Paragon Path at most. But generally I dislike "mounted" classes of any kind, since no one else is mounted, and this changes entirely the dynamics of who's being effective from one combat to the next (mounted vs. non-mounted). [COLOR=DarkOrange]Elementalist [/COLOR] - [COLOR=Yellow]Maybe[/COLOR]. This sounds like what the PHB2 Sorcerer is going to be. No need to double up. I guess this is fine. I think a number of classes (such as the Druid) will shift between Roles depending on build. That's how WotC will do "hybrid." A class will allow you to go either way, but you can't actually do both at the same time. You have to pick. Two classes I don't think there's a real need for: [COLOR=DarkOrange]Duelist and Unfettered[/COLOR]: these are Rogues without the Thievery skill. Not enough else there to justify a class. My list of combat classes includes: Enchanter Sha'ir Summoner/Demonologist Druid variants (there are so many ways to go with this class (Shifter, Greenbond, Storm-mage, etc), I doubt anyone will really step on each other's toes) But what I really want a 3PP to come out with are a list of non-combat Classes (and Roles). Essentially this supplement would replace parts of the Skill system with Diplomat, Court Knight, Country Lord, Mercenary, Academic, Scoundel, Smuggler, etc. etc. These "classes" have no effect on your in-combat role or prowess (that's determined by your combat Class), but effect your out-of-combat skills and abilities instead. You'd essentially take them as a "gestalt" class which does not impede or effect your combat classe's advancement. [/QUOTE]
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