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<blockquote data-quote="Set" data-source="post: 4177519" data-attributes="member: 41584"><p>Druids - the idea of different types, some specializing in Wild Shaping, some in Summoning nature critters, some in weather effects, etc. could be neat.</p><p></p><p>Necromancers - hordes of critters, that's what I like.</p><p></p><p>Summoners/Conjurors - not so much hordes of critters, but occasional OMG huge critters (who summoned the Balor! Send it back!).</p><p></p><p>Masterminds - martial version of the summoner / necromancer. He's got a horde, but they aren't supernatural people, their just dudes with swords, and he doesn't cast spells on them, he just inspires them with his own personal charisma, motivational words and tactical acumen. Is he a Striker? With his minions, he can certainly put out the damage numbers. Is he a Battlefield Controller? He can certainly take up a chunk of the board and restrict foes movements.</p><p></p><p>I inevitably choose the 'pet classes.' It's a niche, and the Druid, Cleric and Wizard are my favorite classes in 3.5 because of it, as I can always summon allies, gain a Companion or animate / command some flunkies. Ideally, the minions would be useful (in the way that the Druids Animal Companion is useful, and the Ranger's Animal Companion or the Wizards Animated Dead are not useful), without the mastermind class itself having the huge raft of abilities in addition to minions that the Cleric, Druid and Wizard tend to have.</p></blockquote><p></p>
[QUOTE="Set, post: 4177519, member: 41584"] Druids - the idea of different types, some specializing in Wild Shaping, some in Summoning nature critters, some in weather effects, etc. could be neat. Necromancers - hordes of critters, that's what I like. Summoners/Conjurors - not so much hordes of critters, but occasional OMG huge critters (who summoned the Balor! Send it back!). Masterminds - martial version of the summoner / necromancer. He's got a horde, but they aren't supernatural people, their just dudes with swords, and he doesn't cast spells on them, he just inspires them with his own personal charisma, motivational words and tactical acumen. Is he a Striker? With his minions, he can certainly put out the damage numbers. Is he a Battlefield Controller? He can certainly take up a chunk of the board and restrict foes movements. I inevitably choose the 'pet classes.' It's a niche, and the Druid, Cleric and Wizard are my favorite classes in 3.5 because of it, as I can always summon allies, gain a Companion or animate / command some flunkies. Ideally, the minions would be useful (in the way that the Druids Animal Companion is useful, and the Ranger's Animal Companion or the Wizards Animated Dead are not useful), without the mastermind class itself having the huge raft of abilities in addition to minions that the Cleric, Druid and Wizard tend to have. [/QUOTE]
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