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<blockquote data-quote="MNblockhead" data-source="post: 7552218" data-attributes="member: 6796661"><p>I depends on the campaign. I could play the rest of my life using only D&D 5e, only buying/creating adventure content. My interest in TPP isn't because I feel that there are gaping holes in the game. But good TPP content can inspire me. I use a lot of TPP content, but not in every campaign. </p><p></p><p>I'm running Rapan Athuk (Frog God Game's beast of a megadungeon, including custom spells, magic items, monsters, and some minor mechanics) now with some EN World options (I'll be incorporating the recent Marks of Renown and Intriguing Organizations: Estoteres) and Matt Coleville's Strongholds & Followers, along with a tiny bit of homebrew. </p><p></p><p>My campaign before this was Curse of Strahd, which I ran pretty much as written and only WotC published character options. The only TPP used were a couple things I found on DM's guild. One was to make a magical tarokka deck similar to a deck of many things but far less game breaking, I also used an XP system someone created for the module, and last an version of Strahd that was beefed up a bit. </p><p></p><p>My first 5e campaign was in an entirely homebrew world. I stuck to the RAW in the PHB and DMG for mechanics but I used a LOT of TPP adventure materials and beasteries, in particular a number of EN World EN5ider articles and Kobold Press's Tome of Beasts (and the associated Lairs book). Probably the most TTP material were maps and battlemats. While I like to create my own, I also have over 700 curated battlemaps and maps in Evernote. Some of these are PDFs containing a number of maps, so the actual number is well over 1,000, but difficult to count. 0one's BluePrint series is one I dipped into a lot. I've also got a lot from Drivethrurpg and items shared for free (by their creators) on various blogs.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7552218, member: 6796661"] I depends on the campaign. I could play the rest of my life using only D&D 5e, only buying/creating adventure content. My interest in TPP isn't because I feel that there are gaping holes in the game. But good TPP content can inspire me. I use a lot of TPP content, but not in every campaign. I'm running Rapan Athuk (Frog God Game's beast of a megadungeon, including custom spells, magic items, monsters, and some minor mechanics) now with some EN World options (I'll be incorporating the recent Marks of Renown and Intriguing Organizations: Estoteres) and Matt Coleville's Strongholds & Followers, along with a tiny bit of homebrew. My campaign before this was Curse of Strahd, which I ran pretty much as written and only WotC published character options. The only TPP used were a couple things I found on DM's guild. One was to make a magical tarokka deck similar to a deck of many things but far less game breaking, I also used an XP system someone created for the module, and last an version of Strahd that was beefed up a bit. My first 5e campaign was in an entirely homebrew world. I stuck to the RAW in the PHB and DMG for mechanics but I used a LOT of TPP adventure materials and beasteries, in particular a number of EN World EN5ider articles and Kobold Press's Tome of Beasts (and the associated Lairs book). Probably the most TTP material were maps and battlemats. While I like to create my own, I also have over 700 curated battlemaps and maps in Evernote. Some of these are PDFs containing a number of maps, so the actual number is well over 1,000, but difficult to count. 0one's BluePrint series is one I dipped into a lot. I've also got a lot from Drivethrurpg and items shared for free (by their creators) on various blogs. [/QUOTE]
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