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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3157423" data-attributes="member: 12332"><p>Well, we're currently looking at art. I think the cover has been finalized as well. After that is layout, I guess. Which is to say, I have no real idea, but it's not that far off I'd say.</p><p></p><p>I'll share a Rank-Based Benefit, bit of a preview for those who haven't seen the products and a nibble for those who have:</p><p></p><p>•<strong>Victor’s Vexation</strong>: Upon reaching 6 ranks in Physical Transmutation, the alchemist may attempt to create life in his own image. This experiment requires the raw materials of human construction – either large amounts of cultured human cells, PDC 30, (requiring direct access to genetic laboratories with stockpiles of cultured tissues) or, grotesquely, the flesh and bone of the recently deceased (the fresher the better, and usually free, if illegally obtained). The raw components are combined with other alchemical substances (PDC 25) in a lengthy process to fashion a new, human-like, body and infuse it with intelligence. The procedure requires ten successful DC 20 Physical Transmutation checks, one check performed every two days. A failed check does not cause the spell to fail, but two failed checks in a row or a total of four failures over the course of the ritual will ruin the process and all of the raw materials. During this time, the Alchemist must labor for 8 hours a day. A character not actively working on the ritual must rest and perform no other activities except eating, sleeping or talking. If she misses a day, the process fails, and the ritual must begin anew. At the end of this time, if using fresh, uncorrupt cultured tissues, the alchemist has created an Alchemical Flesh Golem. If using cadaver parts, the alchemist has only a 25% chance of creating an Alchemical Flesh Golem, otherwise he has instead created a standard Flesh Golem, albeit one with a malign intellect (roll 3d6 for the creature’s Intelligence score). An intelligent Flesh Golem is a tortured wretch, neither alive nor dead, and invariably seeks its own destruction … and that of its creator.</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3157423, member: 12332"] Well, we're currently looking at art. I think the cover has been finalized as well. After that is layout, I guess. Which is to say, I have no real idea, but it's not that far off I'd say. I'll share a Rank-Based Benefit, bit of a preview for those who haven't seen the products and a nibble for those who have: •[b]Victor’s Vexation[/b]: Upon reaching 6 ranks in Physical Transmutation, the alchemist may attempt to create life in his own image. This experiment requires the raw materials of human construction – either large amounts of cultured human cells, PDC 30, (requiring direct access to genetic laboratories with stockpiles of cultured tissues) or, grotesquely, the flesh and bone of the recently deceased (the fresher the better, and usually free, if illegally obtained). The raw components are combined with other alchemical substances (PDC 25) in a lengthy process to fashion a new, human-like, body and infuse it with intelligence. The procedure requires ten successful DC 20 Physical Transmutation checks, one check performed every two days. A failed check does not cause the spell to fail, but two failed checks in a row or a total of four failures over the course of the ritual will ruin the process and all of the raw materials. During this time, the Alchemist must labor for 8 hours a day. A character not actively working on the ritual must rest and perform no other activities except eating, sleeping or talking. If she misses a day, the process fails, and the ritual must begin anew. At the end of this time, if using fresh, uncorrupt cultured tissues, the alchemist has created an Alchemical Flesh Golem. If using cadaver parts, the alchemist has only a 25% chance of creating an Alchemical Flesh Golem, otherwise he has instead created a standard Flesh Golem, albeit one with a malign intellect (roll 3d6 for the creature’s Intelligence score). An intelligent Flesh Golem is a tortured wretch, neither alive nor dead, and invariably seeks its own destruction … and that of its creator. [/QUOTE]
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