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<blockquote data-quote="kreynolds" data-source="post: 661036" data-attributes="member: 2829"><p>The problem inherent in high damage bonuses is the Death from Massive Damage rule. An insta-kill sword hit is no different than an insta-kill spell. One is done close. One is done from afar. However, I would argue that a fighter has a far greater amount of insta-kill hits at his disposal than insta-kill spells of any spellcaster of equal level.</p><p></p><p>Point in case is the Knight of the Chalice. I've never seen a Pal 8/Rgr 1/KotC 6 deal out so much damage. Granted, such a great amount of damage only occurs while fighting a demon, but by the same token, such high spell DCs as 30 + spell level only occur with a single school of magic, so its about the same.</p><p></p><p></p><p></p><p>Vorpal weapons are a poor example. It is a weapon enhancement that functions soley upon the judgement of the DM. It's completely unreliable compared to other components of D&D that are governed by rules.</p><p></p><p></p><p></p><p>No, he/she doesn't. See first answer.</p><p></p><p></p><p></p><p>I agree, but it largely depends upon the source. For example...</p><p></p><p></p><p></p><p>...anything from this book is subject to "Oh my God! Does that say what I think it says! Holy crap that's awfully powerful!". Don't get me wrong though. I really like the book.</p><p></p><p></p><p></p><p>As far as I'm concerned, the problem isn't with the buff spells. It's with the Red wizard (but it isn't really that big of a problem - see below).</p><p></p><p></p><p></p><p>Clearly, that mage described above will have to rely upon Necromancy spells, which means his options are now severely limited. As a DM, that means my options for countering such a character are far greater than normal (without even needing to metagame), as he is far weaker in other areas than normal. As a player, this means that I can pretty easily kill a good majority of anything I encounter, but it also means that I have wasted a good amount of feats and levels when they could have been used in other areas, areas such as those that would benefit my party, as well as myself.</p><p></p><p>Now that I think about it, it's not just a problem with the Red Wizard. It's a problem with the player that has a character such as the one above.</p><p></p><p></p><p></p><p>That was rather rude. I'd like to continue this discussion, but not if you can't be civil about it.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 661036, member: 2829"] The problem inherent in high damage bonuses is the Death from Massive Damage rule. An insta-kill sword hit is no different than an insta-kill spell. One is done close. One is done from afar. However, I would argue that a fighter has a far greater amount of insta-kill hits at his disposal than insta-kill spells of any spellcaster of equal level. Point in case is the Knight of the Chalice. I've never seen a Pal 8/Rgr 1/KotC 6 deal out so much damage. Granted, such a great amount of damage only occurs while fighting a demon, but by the same token, such high spell DCs as 30 + spell level only occur with a single school of magic, so its about the same. Vorpal weapons are a poor example. It is a weapon enhancement that functions soley upon the judgement of the DM. It's completely unreliable compared to other components of D&D that are governed by rules. No, he/she doesn't. See first answer. I agree, but it largely depends upon the source. For example... ...anything from this book is subject to "Oh my God! Does that say what I think it says! Holy crap that's awfully powerful!". Don't get me wrong though. I really like the book. As far as I'm concerned, the problem isn't with the buff spells. It's with the Red wizard (but it isn't really that big of a problem - see below). Clearly, that mage described above will have to rely upon Necromancy spells, which means his options are now severely limited. As a DM, that means my options for countering such a character are far greater than normal (without even needing to metagame), as he is far weaker in other areas than normal. As a player, this means that I can pretty easily kill a good majority of anything I encounter, but it also means that I have wasted a good amount of feats and levels when they could have been used in other areas, areas such as those that would benefit my party, as well as myself. Now that I think about it, it's not just a problem with the Red Wizard. It's a problem with the player that has a character such as the one above. That was rather rude. I'd like to continue this discussion, but not if you can't be civil about it. [/QUOTE]
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