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[4.0]Would you like more or less classes in the next edition?
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<blockquote data-quote="Celtavian" data-source="post: 1327794" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>True, but if done right they could keep their core while drawing in those player's who prefer systems like GURPS or Hero System. I'm pretty sure that WotC wants to keep expanding their player base and a good way to do that would be to move to a system that will attract gamers who can't stand D&Dism's like class and hit points. </p><p></p><p>Its pretty obvious that GURPS and Hero System aren't particularly interested in exploiting the advantages of their system by expanding campaign and adventure support. I'd love to see WotC grab that last bit of the market that eludes them.</p><p></p><p>I know for myself the class system is becoming whacky. When I was younger all the D&Dism's like linear cumulative xp and the class system didn't seem so bad, but now that I'm older and have started writing, D&D is starting to seem like a very poorly designed system for emulating literary archtypes and for storytelling. I'm really getting more of a anime-superhero-video game feel from D&D rather than a fantasy hero feel. I'd like to get a little more fantasy hero feel back in my games. I've been doing alot of rules modification lately to capture this, but the more rules modification I do the more I realize I'm probably just going to have to use a different system. Selfishly, I'd like to see D&D move closer to a system that I would find palatable.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1327794, member: 5834"] [b]re[/b] True, but if done right they could keep their core while drawing in those player's who prefer systems like GURPS or Hero System. I'm pretty sure that WotC wants to keep expanding their player base and a good way to do that would be to move to a system that will attract gamers who can't stand D&Dism's like class and hit points. Its pretty obvious that GURPS and Hero System aren't particularly interested in exploiting the advantages of their system by expanding campaign and adventure support. I'd love to see WotC grab that last bit of the market that eludes them. I know for myself the class system is becoming whacky. When I was younger all the D&Dism's like linear cumulative xp and the class system didn't seem so bad, but now that I'm older and have started writing, D&D is starting to seem like a very poorly designed system for emulating literary archtypes and for storytelling. I'm really getting more of a anime-superhero-video game feel from D&D rather than a fantasy hero feel. I'd like to get a little more fantasy hero feel back in my games. I've been doing alot of rules modification lately to capture this, but the more rules modification I do the more I realize I'm probably just going to have to use a different system. Selfishly, I'd like to see D&D move closer to a system that I would find palatable. [/QUOTE]
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[4.0]Would you like more or less classes in the next edition?
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