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[4.0]Would you like more or less classes in the next edition?
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<blockquote data-quote="Kannik" data-source="post: 1328700" data-attributes="member: 984"><p><strong>less is more...</strong></p><p></p><p>I chose 'none of the above' for this reason: if we are sticking with classes they need to be broadened. Or, in other words, give us an inch and we want a mile }:> We can freely multiclass and some classes have choices and we can choose feats -- now lets go the whole way. As many others have said, by opening up options on the classes, we can get away with fewer. Barbarian vs Fighter vs Ranger vs Paladin: can't we model most of those with feats? Gets touchy with the saves and with the skill pts/lvl plus class vs x-class skills, but even that can be worked out probably from 3 basic templates: skilled warrior, brute warrior, fast warrior... then its feats and go from there. </p><p></p><p>Do this with most of the classes (rogue as skill-dude w/ feat for detect traps, magic type with different foci feats, etc) and you could also reduce the number of prestige classes* out there. </p><p></p><p>All this having been said, I probably wouldn't want to see going as far as D20Modern's 6 stat-based heroes, lest it feel too little like DnD (which some may argue the above already does feel too little, and why aren't I playing HERO already?).</p><p></p><p>Kannik</p><p></p><p>* -- prestige classes make me laugh at times since they are the 'way out' from the rigidity of the class system. Classes are to rigid? Make more classes! Are we compounding the problem now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Kannik, post: 1328700, member: 984"] [b]less is more...[/b] I chose 'none of the above' for this reason: if we are sticking with classes they need to be broadened. Or, in other words, give us an inch and we want a mile }:> We can freely multiclass and some classes have choices and we can choose feats -- now lets go the whole way. As many others have said, by opening up options on the classes, we can get away with fewer. Barbarian vs Fighter vs Ranger vs Paladin: can't we model most of those with feats? Gets touchy with the saves and with the skill pts/lvl plus class vs x-class skills, but even that can be worked out probably from 3 basic templates: skilled warrior, brute warrior, fast warrior... then its feats and go from there. Do this with most of the classes (rogue as skill-dude w/ feat for detect traps, magic type with different foci feats, etc) and you could also reduce the number of prestige classes* out there. All this having been said, I probably wouldn't want to see going as far as D20Modern's 6 stat-based heroes, lest it feel too little like DnD (which some may argue the above already does feel too little, and why aren't I playing HERO already?). Kannik * -- prestige classes make me laugh at times since they are the 'way out' from the rigidity of the class system. Classes are to rigid? Make more classes! Are we compounding the problem now? :P [/QUOTE]
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[4.0]Would you like more or less classes in the next edition?
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