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<blockquote data-quote="Baby Samurai" data-source="post: 3592479" data-attributes="member: 51413"><p>That's what my group thought, so in out fortnightly session yesterday we implemented the following changes from<em> Saga</em>:</p><p></p><p><strong>-Charge is a standard action</strong></p><p><strong></strong></p><p><strong>-Withdraw is a move action.</strong></p><p><strong></strong></p><p><strong>-No 5 ft. step.</strong></p><p><strong></strong></p><p><strong>-Diagonal movement is 2-2-2-2, rather than 1-2-1-2</strong></p><p><strong></strong></p><p><strong>-No iterative attacks – replaced by Double Attack, Triple Attack, Cleave, Great Cleave, Whirlwind Attack, Rapid Strike, Dual Weapon Mastery etc</strong></p><p><strong></strong></p><p><strong>-No confirmation rolls for critical hits – a longsword automatically critical hits on a natural 20, a rapier automatically critical hits on a natural 19, or 20, and a <em>keen </em> rapier automatically critical hits on a natural 18, 19, or 20.</strong></p><p><strong></strong></p><p><strong>-Half character level as bonus damage on attacks.</strong></p><p></p><p></p><p>There was definitely more movement, and the combats were tactically more interesting. There were still plenty of full attacks, but no one missed the diminishing return iterative attacks, Double and Triple Attack worked out great. The lack of the 5 ft. step and the new withdraw action as a move action was so cool and elegant. And the fact that charge is a standard action makes for some interesting choices and is more fun for everyone.</p><p></p><p></p><p>The party consists of:</p><p></p><p><strong>-CN drow psion (seer) 10</strong></p><p><strong>-CG half-orc barbarian 2/ranger 10</strong></p><p><strong>-N human spirit shaman 12</strong></p><p><strong>-LG half-celestial human psychic rogue 8</strong></p><p><strong>-NG gold dwarf divine bard 4/fighter 1/battlesmith 1/deepwarden 2/dwarf paragon 1/hammer of moradin 3</strong></p><p></p><p></p><p>They went up against:</p><p></p><p><strong>-4th level drow warriors (x10)</strong></p><p><strong>-6th level drow chaos monks (spring attack build x4 and grapple build x4)</strong></p><p><strong>-9th level drow druid</strong></p><p><strong>-8th level drow sorcerer</strong></p><p><strong>-1st level illithid chaos monk</strong></p></blockquote><p></p>
[QUOTE="Baby Samurai, post: 3592479, member: 51413"] That's what my group thought, so in out fortnightly session yesterday we implemented the following changes from[I] Saga[/I]: [B]-Charge is a standard action -Withdraw is a move action. -No 5 ft. step. -Diagonal movement is 2-2-2-2, rather than 1-2-1-2 -No iterative attacks – replaced by Double Attack, Triple Attack, Cleave, Great Cleave, Whirlwind Attack, Rapid Strike, Dual Weapon Mastery etc -No confirmation rolls for critical hits – a longsword automatically critical hits on a natural 20, a rapier automatically critical hits on a natural 19, or 20, and a [I]keen [/I] rapier automatically critical hits on a natural 18, 19, or 20. -Half character level as bonus damage on attacks.[/B] There was definitely more movement, and the combats were tactically more interesting. There were still plenty of full attacks, but no one missed the diminishing return iterative attacks, Double and Triple Attack worked out great. The lack of the 5 ft. step and the new withdraw action as a move action was so cool and elegant. And the fact that charge is a standard action makes for some interesting choices and is more fun for everyone. The party consists of: [B]-CN drow psion (seer) 10 -CG half-orc barbarian 2/ranger 10 -N human spirit shaman 12 -LG half-celestial human psychic rogue 8 -NG gold dwarf divine bard 4/fighter 1/battlesmith 1/deepwarden 2/dwarf paragon 1/hammer of moradin 3[/B] They went up against: [B]-4th level drow warriors (x10) -6th level drow chaos monks (spring attack build x4 and grapple build x4) -9th level drow druid -8th level drow sorcerer -1st level illithid chaos monk[/B] [/QUOTE]
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